Howdi Fighters! ๐๐ฅ
Hereโs a fresh progress update:
โ New move animations & VFX
โ Gamepad controller support
Still cooking: Combos, Specials, Throws, Limit gauge & tons of animations!
More to come stay tuned! #GameDev#IndieFighter#FightingGame#Ronke
Useful directional insight, but not plug and play for GTM without layering user behavior, retention, and tx depth.
15M user sample with geo + social linking makes sense, great insights on Baseโs smart wallet growth, Binance swap surge, and how usage vs capital splits across regions. Also nice coverage of wallets beyond just MetaMask, like Ronin, Bitget, and Layer3.
Tho
non-EVM chains like Solana and Tron are underrepresented or inferred via cross chain linkage.
Baseโs dominance in smart account metrics reflects alignment with coinbase infra rather than broad multichain adoption.
Capital concentration and user count often diverge sharply, Nigeria and India show high wallet counts but minimal balance share.
This is where my assumption of click farms come from: Iโve been proposed countless time, fake wallet + social link users, to boost socials and on chain metrics in projects Iโm working on, I personally believe that long term value comes from genuine users and community interest, not inflated numbers. Thatโs how we build a space or product that actually lasts.
@2xpajeet
@AsafNadler@addressableid good to know the data is filtered through with Web2 signals. still, even with social linkage, region with massive airdrop farming or click2earn culture (Hamster Combat) can skew volume fast. Curious how retention or actual tx behavior was weighed in?
Yea me too, big fan and player of ssf2t and Third strike, Evo moment 37 still give me the chill when I watch it.
Will Make a MVP first. will let know people for when ready for playtest, in the mean time sharing the dev journey to keep people who like the idea updated, tha ks for the comment and support!
Howdi Fighters! ๐๐ฅ
Hereโs a fresh progress update:
โ New move animations & VFX
โ Gamepad controller support
Still cooking: Combos, Specials, Throws, Limit gauge & tons of animations!
More to come stay tuned! #GameDev#IndieFighter#FightingGame#Ronke
@mscoffeejoy@Hantao Not perfect but good enough for now! Can put more love and polish all this later on, timing gameplay and balance is more important at first.