yo, it's been way too looong π
finally got some stuff done, made a bunch of reels + shorts and just dropped a short game trailer
if you like cozy but kinda chaotic vibes, come check it out
β€οΈ wishlist here: https://t.co/Sxa8n4cSuh
#indiegame#indiedev#gamedev#madewithunity
black holes aren't just for visuals, this is actually the game fast travel method π °οΈ βοΈ π ±οΈ
yes, it's a game about pizzas, but there's a lore explanation for it, i swear.. π¬
#indiegame#indiedev#gamedev#madewithunity
ported to unity, but in-game context with:
sound design + stylized visual effects π«
there is actually a purpose to it in the game, stay tuned!
#indiegame#indiedev#gamedev#madewithunity
#GLSL: Black Hole, Distortion,
π Gravitational Lens (Shader):
#define R iResolution.xy
void mainImage(out vec4 c, in vec2 p)
{
vec2 u = p / R, m = iMouse.xy / R,
o = m - u, l, i; o.x *= R.x / R.y;
float d = length(o);
c = mix(vec4(0),
texture(iChannel0, u + o / d * .1 / (d * d)),
step(.3, d));
}
Try it INTERACTIVE:
π https://t.co/O8m36yHoEP
#gamedev #indiedev
throwing pizzas is the best feature added so far, trickshots are so much fun
started with a double bounce, then had bigger plans... π
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made a quick dialogue system for NPCs - they'll help you learn cool stuff about this cat world
turn on the sound to fully appreciate it! π
#indiegame#indiedev#gamedev
throwing pizzas is not only fun, but it also opens up many interesting mechanics for the future!
here are some of them ππ¨
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