Crude Space: uncharted space in its raw natural state.
Out there lurk the Astronomicals, "space monsters... feared as Gods due to their tremendous size and power."
Start the Crude Space ebook series by Zane Palmer at https://t.co/tsir1CXuvC π
@BG_Heaven Unboxings and interviews are such a good way to see what a game is really like before buying β the enamel pin perk is a nice touch too. Keep the shelf tours coming!
@ScottSciFiGuy A ruined library and one fragile moment β that premise hooks me right away. Time Enough At Last is a classic; perfect story for the podcast format.
@GameStormEDU That ghost ship piece is great, and even cooler that it predates the launch β love when early commissioned art sticks around and becomes part of the gameβs identity.
@markuroarts Engine-building plus deckbuilding is such a good combo β always fun to see where the systems overlap. Would love to see how a turn flows once your updates settle in!
@SoweluGames A camera that can keep up with a moving AI is so worth the rework β nothing kills momentum faster than losing sight of the action. Curious what you try next, a wider follow cam or something more cinematic?
@StephcoArizona Time travel plus reincarnation, 65 million years back β that is a great twist to hold in reserve. Now I really want to see how Eckara wakes up as a princess.
How a turn plays in Paradrome: Tactical Card Game Online: draw, deploy a card into a lane, then strike. Simple to learn, tricky to master. It's in alpha now for Android and Windows ($5 each). https://t.co/tsir1CY2la #indiegame#cardgame
@natdelnova Using a familiar skeleton like RPS to carry a deeper read-the-hand mechanic is smart design. Curious how often players actually nail the read.