💡Dev Decision: third-person
First-person can be incredibly immersive, but being able to see the protagonist makes it easier to connect with her, while also allowing players to fully appreciate the world and visual details we've created. 🐁
#indiegame#Devdecision#Gamedev
What bothers you more in character movement when you are playing a game?
🅰️ When the character looks like they're sliding
🅱️ When the movement feels robotic or stiff
Curious which one breaks immersion more for you.
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💡Dev Thought: Game Feel matters more than you think.
These past few days, I've been working a lot on game feel and adding a little more juice to Cheesty.🐁
Sometimes, it's the little things that make a game feel good to play.
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Mi opinión que nadie ha pedido sobre el tema Lorca/Hernández es que efectivamente Lorca era un burgués y tenía sus cosas de burgueses además de que despreció muy injustamente a Miguel, quién, a todas luces, fue uno de los pocos intelectuales, que combatió el fascismo tanto +
💡Dev Decision: Lighting isn't about making the world look good.
In Cheesty, lighting is part of the storytelling.
The way the world is lit reflects how our protagonist sees it. And that changes as she does.
As her journey progresses, the world around her changes with her. 🐁
The Perfect Escape🐁💡
Study your enemies.
Find the blind spot.
Make your move.
That's how a perfect escape begins.
Could you pull it off?
🎮Wishlist Cheesty on Steam! (Link in bio)
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🧵1/5. Dev Decision: Why a rat? 🐁
A laboratory rat is one of the most vulnerable animals in a hostile environment — and it's an image most people immediately recognize.
But there's another reason. 👇
#indiegame#gamedev#gaming#characterdesignㅤ#rat#DevDecision#Cheesty
We're working on this mechanic in Cheesty. 🐁
This GIF shows how our protagonist use her tail to break glass objects, but we're still polishing how it feels.
What would you change or improve?💡
We'd love to hear your ideas.
#gamedev#IndieGame#Gameplay#DevFeedback#Cheesty