Builder of worlds and code, professional gameplay and UI programmer, hobby artist, and co-founder of Raptagon Studios, an alberta game studio @raptagonstudios
Hey y'all! It's been a while since I have lost my job now and originally, I didn't want to make a post about it. Though, after approx. half a year of applying to over 100 positions, I have decided to do just that. If any of you got any leads, let me know.
Extremely sad to hear of Jeremy's passing. We worked together while he was at NWI on Insurgency. He was fiercely talented & high energy. Had a thousand ideas and all the patience in the world for people.
@clemmygames Zelda: Ocarina of Time. Would love if the combat (not including weapon durability) was fluid and refined like Breath of the Wild. Artstyle too.
Launched a game into early access today with my team at Fun Dog Studios! I'm finally in the credits of a game as an Engineer! (I'm in CopyCat's credits as a volunteer tester)
Unity 🤝 Epic Games
Epic and @Unity are working together to bring Unity games to Fortnite, and to bring Unity’s cross-platform commerce platform to Unreal Engine. Together with Unity, we’re working to advance the open, interoperable future of video games.
Check out more of the details here: https://t.co/4kkxDv6Dvm
Feels good to be back on client work. Small game this time. No info until marketing, but this one actually releases under Raptagon Studios. (Thanks to The Forever Winter my name’s already in a AA game’s credits anyway ;) )
@DavidWehle Yeah, you could do a combo of a wool mesh with wool shell meshes above that to make it fluffier. Then when shearing you remove the wool mesh and shells
@clemmygames Or at least that's what the data @chriszukowski from 'how to market a game' has shown in his videos on wishlist conversions from social media.
@clemmygames Well, X/twitter is mainly where the game devs are, not usually their audience. Other platforms such as tik tok and such are better for advertising or reaching your audience than Twitter if your audience is not game devs.