Since some people are completely missing the point:
I WANT Valve to improve VAC. Criticizing this implementation is not criticizing progress. VACNet has been developed for years using player data and human-reviewed cases. Now in 2026, the community is once again being asked to manually label gameplay to “help train future VACNet models”.
Maybe this portal provides useful training data. I genuinely HOPE it does. Because after almost a decade of VACNet development, millions upon millions of matches, and nearly three years of CS2, we’re somehow in 2026 still asking players to manually label demos to teach it what cheating looks like. And throughout all those years, legit players have been the ones paying the price, playing in an environment infested with cheaters, being told to be patient while VACNet learns and improves, and in many cases simply giving up on Valve’s official matchmaking altogether.
And before someone brings up Source 2, AnimGraph changes or the supposed need to “retrain VACNet from scratch”: adapting or retraining models after major technical changes does not mean a decade of research, infrastructure, methodology and accumulated knowledge magically disappears.
If major changes to the game repeatedly leave your anti-cheat needing years of community-assisted retraining, that isn’t the defense people think it is. THAT’S PART OF THE PROBLEM.
And NO, criticizing Valve does not “discourage developers from working on the game.” Valve is a multibillion-dollar company RESPONSIBLE for one of the world’s largest competitive FPS games, not an indie studio whose development depends on getting enough positive tweets.
Players are CUSTOMERS, not Valve’s QA department, data-labeling workforce or emotional support group.
Want better VAC? Demand better VAC.
⚠️ℹ️ People are celebrating the new VACnet Labeling Portal and I’m struggling to see what exactly we’re supposed to celebrate.
VACNet has been in development for almost a decade. For years, official CS servers have effectively been the environment where Valve deploys, evaluates and iterates on its behavioral anti-cheat, with legit players dealing with the consequences when those iterations go wrong.
False positives, broken heuristics, rollbacks, months of terrible detection and an official matchmaking environment that has repeatedly paid the price while VACnet “learns”.
And now, after all these years, Valve needs the community again.
Not only do players continue providing the gameplay data VACnet learns from, “selected” players are now being asked to sit outside the game and manually label suspicious gameplay to help train future models.
Once again, Valve isn’t giving the community more, they’re asking the community to give Valve more.
Maps? Community.
Skins? Community.
Years of VACNet training data? The players.
Now manual anti-cheat labeling too.
For a multibillion-dollar company running one of the biggest competitive FPS games in the world, watching this get celebrated as some revolutionary anti-cheat development is honestly bizarre.
And after almost a decade, we’re still here teaching VACNet what a cheater looks like.
Statement on behalf of UEFA and its 55 National AssociationStatement on behalf of UEFA and its 55 National AssociationStatement on behalf of UEFA and its 55 National AssociationStatement on behalf of UEFA and its 55 National Associations
FALCONS ARE YOUR CS2 MAJOR CHAMPIONS! 🏆
Niko w/help from Karrigan finally did it after ALL THESE YEARS! ❤️
Congratulations boys! @karriganCSGO, @FLCm0NESY, @NiKoCS_, @FLCkyousuke, @TesesCS WE HAAAWT!🔥
FULL VIDEO: https://t.co/t2CB9KNN4P
Incredibly disappointing to see Gothamchess continue to peddle the chess mafia's narrative. His bias speaks for itself, perhaps his ulterior motives are finally showing themselves to the average chess fan.
A great captain is not defined by stats 🇩🇰🧠
@karriganCSGO emerges as the lowest-rated CS2 Major winner and ties Fifflaren's 0.71 rating for ESL One Cologne Major 2014 for the lowest of all time