@thomasjhenrylaw@jamestalarico Shocker: A parasite PI lawyer supports a socialist who will help him squeeze corporations out of money that those companies then pass on to the US consumer.
Claude: I just switched the game to 3D, . Here's how it looks:
The arena now looks like a proper indoor finals stadium with a dark bowl, lit court, packed crowd, and correctly rendered back LED boards. Next I'll zoom in to check the side boards and the player model.
From a distance it looks like a real arena, but up close the players still have mannequin-like flaws—jointed limbs, skirt-like shorts, blank faces. I'll smooth those out, fix the mirrored side boards, and cap rendering at 60 fps to ease GPU load.
The close-up still looks mannequin-like, especially the face—shapes built from code primitives can't reach photoreal humans without proper sculpting/rigging. I'll do one last smoothing pass with more geometry segments and a softer jaw, then restore the broadcast camera and publish.
Everything is back up and stable, and the 3D version is published.
- **Load:** about 40,000 triangles now. In the browser pane it runs smoothly with no console errors.
- **Crowd:** a painted crowd on sloped stands instead of 9,000 individual 3D spectators. At broadcast distance it looks the same or better.
- **Lights:** one roof spotlight. The light pool on the court is painted into the floor instead of lit by extra lights.
- **Frame rate:** drawing is capped at about 60 fps, and drops to 4 fps while paused.
- **Safety net:** if frames stay slow for 3 seconds, it automatically switches to low quality (no shadows, lower resolution). There's also a **Graphics: Standard / Low** option in the menu.
**What changed visually:**
- **Arena and lighting:** real 3D with a dark arena, a lit court, cast shadows, and readable LED boards.
- **Players:** shaped arms and legs with a torso, shirt, shorts, shoes and face, plus a racket with frame and strings. The head turns to follow the ball and transitions between poses are smoothed. Your shirt is now navy.
**The limit:** at game distance the players now read as athletes, but up close they still look like mannequins. Bodies built from basic shapes in code can't reach the realism you remember from Top Spin 3, because those games used professionally sculpted, rigged character models. The page can't download models from outside sites, and I don't have a licensed model I could embed.
The real path to realistic players is for you to give me a rigged human model as a .glb file. Mixamo characters are free with an Adobe account, and Ready Player Me avatars also work. I'd add it to the game and drive its skeleton with the stroke animation I've already built. Alternatively, I can look for a freely licensed model online, but I'd confirm the source and license with you before downloading anything.
Updated game: https://t.co/veLtXJqE4j. The browser pane is on the main menu now. Click **Watch Claude play** to see a match.
Bro, we have to work together to make a fitting successor to the GOAT tennis video game. Top Spin 3 is a highly regarded simulation tennis video game developed by PAM Development and published by 2K Sports for the Xbox 360 in 2008. It is widely remembered by fans for its steep learning curve and its punishingly realistic, risk-and-reward gameplay mechanics that eschew standard arcade-style meters in favor of strict positioning and precise release timing.
Well, I've got to run to keep from hidin'
And I'm bound to keep on ridin'
And I've got one more silver dollar
But I'm not gonna let 'em catch me, no
Not gonna let 'em catch the midnight rider