Cleaning up messy raw mocap. 🧹 The jitter was bad, but #Cascadeur fixed the smoothing & ground contact perfectly.
Need cleanup for your game/film? I’m open for commissions: 👇
https://t.co/6CnxJ99qNL
#animation#gamedev#mocap#3d#indiegame
Syncing melee animations is a headache, so I did it for you! 🥊🔥
Hand-keyed Tactical Takedown pack:
✅ Synced Attacker/Victim FBX
✅ 0,0,0 origin
✅ UE Mannequin ready
Save hours of work.
📦 Get it here: https://t.co/ptzCgvJ7CR
#GameDev#UE5#IndieDev
ranslating a fight scene into 3D! 🎬💥 A personal study to nail heavy & readable game combat mechanics.
Ref: https://t.co/03pjzzAo7m
🎮 Need custom animations for your indie game? Let's collaborate: https://t.co/SRzxuJXS9m
#Cascadeur#IndieDev#Unity#UnrealEngine
Two-character combat animation isn’t just double the work — it’s syncing weight, balance, and timing.
Built in #Cascadeur with grounded impact and engine-ready root motion.
Available for freelance work: https://t.co/qYNrsftN87
#GameAnimation#IndieDev
📺 New Cascadeur Tutorial is out on YouTube!
We’re animating a shotgun impact with ragdoll simulation — from a simple setup to an advanced method for a more precise control over the result.
#Cascadeur#spine
Hi everyone! Here’s an animation I made for my company, showcasing the inside of a solar panel. I started in #UE5 but faced crashes, so I switched to #Blender, removed grass, and optimized assets for rendering.
Assets: #UnrealEngine
Solar Panel: #TurboSquid
Editing: #CapCut
Excited to share my animation! #Blender video my client. This video if for educate people on Solar House systems.
Used #free3D characters & #blenderkit environment. Edited with #aftereffect. Rendered in #Blender.
I haven't posted on here in ages, so here's my little experiment of combining After Effects and Blender for some VFX.
Footage by : Cottonbro Studio (#pexels)
Robot from : Willy Decarpentrie (#Sketchfab)
Software:
#blender#aftereffects
It's been a month since I post something (I think). I've been busy these days so I'm unable to do recording or making any content. Anyway here's a short cleaning mocap using #cascadeur Wait till the end and you'll see