Whole level is flooded with liquid that smells like alcohol and something dead at the same time. It's difficult to breath here. Exits are as rare as on level-0
#backrooms
Progress of the week:
- simple floor reflections
- started work on map-editor designed for touch screen
- scenes format, models format, 2d animation format
- character with walk animation
- vertex lighting (on mobiles)
#gamedev#screenshotsaturday#soulsofthetower#opengl
Procedural generated terrain with hydraulic erosion in my 3d engine. Looks not so bad, that's why i intend to continue work on it in 2020.
#gamedev#procedural#procgen#screenshotsaturday
@___xpy___ I created it myself, application now is in alpha, contains some bugs, but most of basic features like: flood fill, wrapped mode, animation, undo/redo, export to png & gif are done.
I think it's time to continue work on my pixel-art & animation editor, that i use for my games. Editor will be avaliable on https://t.co/VXBat3FN5L
#pixelart#indiedev#2danimation