🚨 CONCOURS FC27 EDITION ULTIMATE PLUS 🤩
Tente de gagner la plus grosse version de FC 27 😁
- RT
- Follow @DetectiveFUT & @Platinside
- Plateforme en réponse
- Tirage Jeudi 13 Aout. ⏰
Bonne chance à tous 🍀
🚨 FIFA 17 REVIVAL - HUGE PROGRESS 🚨
Okay… this is probably one of the biggest updates we've been able to post so far. 😭⚽
FIFA 17 is now progressing through the online connection process on our revival server.
Seeing:
“RevivalPlayer is connecting to the EA Servers…”
followed by:
“Retrieving data from server. Please wait…”
might not look like much, but for us this is MASSIVE.
A few days ago we were still fighting just to get past the early networking stages. Now we're actually watching FIFA move through parts of the connection process while communicating with infrastructure we're rebuilding ourselves.
There's still a lot that doesn't work and we're NOT claiming Ultimate Team is back yet.
But this is real progress. The screenshots are directly from our FIFA 17 testing today. 👀
🎯 Next goal: keep pushing further through the connection process and get closer to actually reaching FUT.
We're keeping the technical methods private from now on (certain people ruined it for others), but we'll continue showing everyone the results as they happen.
❌ No release date
❌ No public testing yet
💙 The project will be FREE when it's ready
For everyone who played FIFA 17 back in 2016/17…
Imagine seeing Ultimate Team load again nearly 10 years later. 🥹
Would you come back and play FUT 17 if we pull this off? 👇
❤️ Like + repost this. We want as many old FIFA players as possible to see what we're trying to bring back.
#FIFA17 #FUT17 #UltimateTeam #FIFA #EAFC #FUT #GamePreservation #RetroGaming #FootballGaming
🚨 FIFA 17 REVIVAL - DEV UPDATE ⚽
Quick update on where we’re at.
We’ve changed our approach slightly with the TLS problem. Instead of spending all our time trying to perfectly recreate EA’s old TLS handshake, we’re now digging directly into the FIFA 17 executable.
Right now we’re using Ghidra to trace the game’s networking/TLS code and find:
🔎 ProtoSSL/TLS functions
🔎 Certificate handling
🔎 Network send/receive functions
🔎 Where encryption/decryption happens
We’ve already found some interesting functions and we’re following the trail through the game.
The goal is simple: if recreating EA’s TLS setup exactly isn’t practical, we’re looking at intercepting FIFA’s send/receive path instead and getting the game communicating with our Revival Server that way.
📊 Current progress:
🌐 Networking - ~92%
🔐 Authentication - ~25%
⚙️ Backend - ~20%
💾 Database - ~15%
🧪 Public Testing - 0%
🎯 Next goal: break through the networking/TLS barrier and get FIFA 17 properly communicating with our server.
Once we manage that, we can push much harder into authentication and work towards the milestone everyone wants to see…
FIFA 17 Ultimate Team connecting again. 🔥
Still NO release date and we’re not looking for public testers yet. The project will be completely FREE when it’s ready.
If you genuinely know Ghidra/IDA, C/C++, x64 reverse engineering, TLS/SSL, DirtySDK/ProtoSSL or networking, we’d love to hear from you.
❤️ Reposts really help us get this project in front of the right people.
#FIFA17 #FUT17 #UltimateTeam #GamePreservation #ReverseEngineering #EAFC