Limited-time offer for the v6 launch 🚀
Until July 10:
2x tokens + 2x max cameras
✅ Every plan
✅ Free plan included
A great time to test more, capture more, and push your mocap workflow further 👇
mimem ai will be at MIFA @annecyfestival 2026 🎬
Rémi Koenig, Founder & CEO, will be there from June 23 to 26.
📍 Stand B.51
Working in animation, mocap, virtual production or game dev?
Let’s meet in Annecy 👋
v6 is here 🟢
Our new capture pipeline is now available on https://t.co/CQRl74qaeG
Better subtle motion capture, improved foot grounding, better hand and finger tracking, and less jitter.
Try v6 now and push your mocap results further.
Climbing onto a chair looks simple 🪑
But animating it means handling balance, timing, weight shift and body movement.
That’s where mocap helps 🎬
Small actions. Big animation details.
A $70,000 mocap system vs a $0 app.
That comparison shouldn’t even be possible 🎬
But that’s exactly the point.
Accessible mocap doesn’t replace high-end studios.
It gives more creators a way in.
More tests. More iterations. More projects made 🚀
Full video 👇
What makes a scene feel real? 🎬
Usually, it’s the interaction between people
That’s why multi-actor capture matters so much to us.
Once you see performances captured together, it’s hard to go back
Some moments only work when actors perform together with mimem ai 🎬
Timing. Reactions. Interaction.
That’s what multi-actor capture preserves
This is where mocap starts feeling cinematic 🚀
Two actors. One take 🎬
Most mocap breaks interaction.
Record one → then the other → rebuild timing.
With multi-actor capture, it just happens
No reconstruction.
Just real performance
This is where it gets interesting for us 🎬
Taylor S. Ellis used https://t.co/CQRl74qaeG in a full cinematic.
Not a test.
Not a demo.
A real production.
From “let’s try it” → “let’s build something with it” 🙌
Some animations just can’t be faked 🎬
With multi-actor capture, timing, interaction and performance stay real!
No stitching.
No guesswork.
Just capture.
Something that lets you focus on movement, not on technical issues.
Step by step, we’re refining every part of the experience to make motion capture more accessible, more flexible, and closer to real creative workflows.
Less setup.
More creation.
From capture, to processing, to animation, everything is designed to work together as simply as possible, without heavy setups, without friction.
The companion app is a big part of that vision.
Because before you even think about animation quality, you need something reliable.