Hello #pitchyagame, I'm developing Ultimate Action Hero:
🎥Play in Action Movies
🥷 Unlock new costumes and abilities
💪 Fluid and acrobatic combat and movement
🧨 Use many weapons and vehicles
🎬 Explore movie studio, finds it's secrets and meet wild crew
#indiedev#gamedev
@dadotronic Nice one! I was waiting for UbiArt also after using Moho for a while. A little advice - don’t learn it, start using Spine 2D instead. It is basically industry standard for 2D animation in games and the closest thing to UbiArt. Moho is only good for offline animation.
@Ryslaw Oj robiła wrażenie na pierwszym Xboksie, nie mogłem uwierzyć, że jakaś gra może tak wyglądać. No i polski akcent - można było znaleźć paczkę papierosów z Nowej Polski - ekstra mocne! ;)
@ItsTrentChute A real tangible way to contribute to a game dev process - a day in a studio. It would be tailored just for you and based on your strengths and personality. Maybe you could design an enemy, weapon, quest or you could be an NPC and do a voiceover? And then let you playtest it.
@KenneyNL@pawel_developer Sad to hear that. That’s why you should always take money for your hard work. People who doesn’t pay are always taking everything for granted and have high demands. I hope the story will end on a positive note. Keep up the good work, man!
@JuhanaMyllys Something inbetween. Red heat lacks contrast, but has more interesting hues. Rusty glow is a bit to overblown and monotone but has this mysterious lighting vibes.
@Jonathan_Blow I had the same with my Asus, but it ended just with a bit of melted plastic around the screen. It’s a common issue with Windows laptops - windows update can kick in anytime resulting in this kind of situations.
@minionsart@LuweDev Yes, you’re right, it doesn’t have access to some parts of rendering. I’m afraid this won’t change in the future because all the dev effort is directed into URP.