Join @jradoff and the SunSpear Games team tomorrow as we talk all things game development, decentralization and, of course, @GatesofPyre!
Spoiler: We may be giving some things away too… 😏
0 = 0
That is, starting from zero = zero sense.
Composability means you don’t rebuild what’s already been built. Instead…
You stack your backend faster.
You build your game faster.
You scale faster.
Now THAT makes sense.
Building the Next Great RTS: Jon Radoff joins Ian Hunt (SunSpear Games) to explore how IMMORTAL: Gates of Pyre blends mythic worldbuilding with esports-ready design to redefine real-time strategy for a new era. Tune in for vision, depth & gameplay. https://t.co/PDoxFGN20G
🎮 Kicking off the weekend with some news: Beamable Game Nights is our new spotlight series celebrating the studios building - and running - their games on Beamable. We’re featuring a different partner studio with AMAs, special quests, giveaways, and a closer look at the incredible games powered by our platform.
We’re kicking things off with @GatesofPyre by SunSpear Games—creators of the epic strategy battler IMMORTAL: Gates of Pyre, built on Beamable.
🔥 Wishlist it now on Steam:
https://t.co/P2KZFILFPM
More studios. More games. More loot.
Smart VCs didn’t wait.
Seed capital flooded into DePIN in 2024.
But now the game shifts, from proving supply-side scale to solving demand-side monetization.
The Beamable Network already has the demand. We're currently processing billions of API calls monthly.
Real studios.
Real LiveOps.
Real revenue.
May the fourth (and eighth) be with you 🫡
War of Nova launches on the @AppStore and @GooglePlay Store this May 8th.
Pre-register today at https://t.co/vLdwdLJXi4
Be More Than a Creator. Be a Co-Architect of Web3 Gaming’s Next Evolution ✨
The Revolving Games Creator CARE Program is your backstage pass to a rapidly growing Web3 gaming ecosystem and an invitation to shape it alongside us.
It all begins with our flagship 4X Strategy game, @warofnova, launching this May 8.
CARE creators have already earned $1.5M+ in rev-share payouts before any of our major games have even launched. Apply today to discover more 👇
https://t.co/Js9zSt7a0p
Exclusive Pre-Reg Rewards 🏆
Recruits, you have 7 days to secure your pre-reg rewards at https://t.co/4tvuTnRhhT
🎟️ Requisition Orders x5
⏩ 1hr Universal Speedups x5
🪨 3hr Mineral Production Boost
☄️ 3hr Titanium Production Boost
⛽️ 3hr Gas Production Boost
P.S. These pre-reg rewards will aid your ability to earn $RCADE and other exclusive digital assets 👀
✨ Conquer. Dominate. Earn.
With up to 250,000,000 $RCADE to play for, every tile taken, resource farmed, and ship captured boosts your haul.
Complete missions, unlock chapters and secure exclusive digital assets.
War of Nova is your gateway to the @Revolving_Games and $RCADE ecosystems; pre-register now at https://t.co/4tvuTnRP7r for your edge in battle.
An array of rewards awaits F2P and P2A players.
Unlock Chapters to secure your exclusive NFT avatars.
Complete missions to earn your share of 250M $RCADE.
Pre-register today at https://t.co/EuyVA6eKM9 🫡
https://t.co/Go8acSVXBH
Game developers need three things: speed, reliability, and sensible costs. Everything else is noise.
@solana's architecture matches how games actually work:
- Transactions finish before your next frame renders
- Costs stay low even at massive scale
- Infrastructure that handles millions of players
We're not building for crypto traders. We're building for game developers who need infrastructure that just works.
This is about making games better, not more complicated. 💜
TLDR: Why Web3 Gaming Actually Makes Sense (Part 1: Infrastructure)
Forget NFTs and tokens for a minute.
It's time to break down Web3 gaming from the backend - where it actually matters.
Traditional game infrastructure is bleeding studios dry. Let's look at real startup costs:
Building a live game right now? You need:
- Custom servers ($30-50K)
- Database setup ($20-30K)
- Load balancers ($10-15K)
- Content delivery network ($15-20K)
- Scaling systems ($25-35K)
- Backend team ($50K minimum)
That's $150k on the lower end.
Plus 6-12 months just to get this running. Before you write ANY game code.
Web3 changes this entire structure.
Instead of building and maintaining everything yourself, you're using a network of nodes that:
- Handle distribution (no dedicated servers needed)
- Run your game logic (through smart contracts)
- Manage assets (on chain, not your problem)
- Scale automatically (through the network)
You write one set of code. The network handles the rest.
This isn't about blockchain hype. It's about infrastructure that makes sense for games.
Next up: Why most Web3 games get this all wrong...
If you’ve ever:
- Shipped a hotfix at 3AM
- Juggled 6 backend tools to make one event work
- Prayed your servers wouldn’t crash on Day 1
Beamable Network was built for you.
LiveOps should feel like a power-up, not a panic attack.
Web3 gaming isn’t struggling. It’s maturing.
The days of token first, gameplay later are over.
Survival now depends on one thing: delivering tangible, scalable experiences.
That means:
Real infra
Real LiveOps
Real tools for developers
Beamable Network is the backend layer for this new era.
Decentralized, composable, and built for games that last.
Because the winners of Web3 gaming won’t just launch…
They’ll endure.