Sequence of events leading up to Mitya's enemy tracking bug
1. When Mitya entered the Creator Experience Server, he was able to target and attack enemies from all angles (360°) within an impressively long range. Every CC discovered this immediately and for three days this was almost all everyone talked about, for better or for worse.
2. Three days later, many CCs suddenly posted a comment under their own videos informing their viewers that the enemy tracking range was a bug and was going to be patched in the live server. So essentially, telling CCs to post a comment right before his banner release was Hoyo's only attempt at "setting the record straight", after Mitya's enemy tracking had been touted as a massive selling point for three days. Do note that the comments only addressed the range - nothing was ever said about the angle getting changed.
3. Some CCs reached out to Hoyo for additional details. Apparently they were told that Mitya's tracking range was going to be equivalent to Furina's summons, which was 15 in-game meters. Again, nothing was said about the angle.
4. Many things happened after his banner finally went live. For one, people immediately discovered that his tracking range was in fact 12 in-game meters, not 15 in-game meters as Hoyo had told the CCs. Then one after another many bugs were discovered by the players, most notable among which were how he often missed enemies behind him, and how sometimes he'd switch modes unprompted.
5. A Google translation of a comment posted by someone who discovered something very interesting in Mitya's code. I'm not a programmer nor a native English speaker so perhaps someone more adept at both would be able to explain it better, but basically it appeared that there was an attempt to limit his targeting from all angles (360°) to only in front of him (180°), but someone made an error in the code making him target enemies in his front and on his left backside but not his right backside, as shown in Image #2.
6. Now this is all speculative, but the consensus in the CN community right now is that in their hasty attempt to "fix" his enemy targeting "bugs" - in both range and angle - in the final days before his release, some programmer had committed an error, and there was not enough time for thorough QA testing so here we are today.
So yeah... Hoyo's announcement isn't incorrect in claiming that there's a bug in Mitya's enemy tracking angle - just look at Image #2 and see how weird that looks. They're basically stuck in a rock and a hard of their own making and it's anyone's guess how they're going to fix it. It's also worth pointing out that his other most notable bug, unprompted mode switching, still hasn't been acknowledged, which hopefully will be addressed in the next update
Credit - u/fikiminforte ( r/MityaMains )
#Genshinlmpact #Genshin #GenshinMemes
@fe_Yori Yeah like i don't understand what they are gaining of this? I don't see anything other than being a trend (negatively).
I heard their seals were lower than usual last month? Are they trying to... make it worse? Is it a challenge?
@vrh9p@hrskheart_ ادري قصدي قصير بشكل عام حتى نافيا اقرب لشورت و تنورة
قصدي بشكل عام مع انو ملابسهن قصيرة مثل دانيكا الا انو مناسبهن مو مثل دانيكا صار شكلها مدري شلونه
شخصية مثلها تطلع الملابس الطويلة احلى عليها و ظلموها بالتصميم كلش
@vrh9p@hrskheart_ ذني الاثنين بالتحديد تصميمهن جان راح يطلع يجنن ويه تنورة اطول
ساندرون صار شكلها خدامة و دانيكا تصميمها مخزي اكثر بعد و مستحيل اجيب اي وحدة منهن على الي سوه بيهن 💔🥲 اصلا شكلي راح امسح اللعبة الى ان يعتذرون عن نيرف ميتيا و الا راح تعجبهم السالفة
@SSUNDDKK They are lying.
He has tones of other ACTUAL bugs they don't seem to care to fix.
If they wanted to fix him they would at least try to pretend they will fixed his other bugs but they chose this "bug" for a reason (nerf him)
@EliraEcwipse_ Exactly! They maybe testing the waters to do it with the more awaited characters like danslif . Who says they can't do it now for your fav ? They obviously don't care nor respect players and there's no excuses left.