why stuff (marathon) looks like this…. so heads up kids, do your homework, i give you a starter: after designers republic hit hard in 1996 with wipeout there were several other design studios how took up the torch, case in point: bionic-systems (germany, late 90s/early 00s) #marathon
Excited to debut the trailer for Meteorfall: Bramble Royale!
The Steam page is now live (link in thread) so you can wishlist as well if you're into it. Every wishlist helps!
We'll have an demo release in the coming weeks, so be sure to wishlist to be the first to know.
Check out what we have been up to this summer in the latest ZOR diary
TLDR: Doubled the regions, revamped progression, added new goodies including a new Slorf!
The algorithm hates links, so any help fighting back and boosting the signal is appreciated📣
https://t.co/l2A6BoT1vR
Apparently using the term "AI" in marketing makes people LESS likely to make a purchase.
Just like crypto and NFTs before it, AI is now a dirty word that the average consumer wants to steer clear of. Congrats big tech, you did it again.
https://t.co/sewGdXq9Sg
@RedHookStudios Good morning @RedHookStudios!
ZOR: Pilgrimage of the Slorfs is a deep card driven tactics game where adorable monsters survive ridiculously dangerous wilds in search of the tears of their star god.
https://t.co/pYTN3hNtp9
#TurnBasedThursday#indiedev#gamedev
The ZOR April update is now live!
✨Astrolabe UI overhaul
🃏More consumable cards
🤔Eat or Hurl the Tuber? The choice is now yours.
https://t.co/RDE1rdJaOv
@oliver_joyce@ArturSmiarowski Awesome! I have been loosely thinking about it for a future project and about what design is sacred and what should change. Will start paying more attention to what's out there already.