TÜRKİYE’NİN EN BÜYÜĞÜ OLMAK YETMEDİ
ARTIK AVRUPA’NIN EN BÜYÜĞÜYÜZ! 🏆🔥
Takımımız, gösterdiği üstün performansla EMEA Stage 2 şampiyonu olmayı başardı.
#RBWIN | #forREBORN
In esports we keep asking how to grow the audience. But why do we rarely ask why many players/viewers don't stick around?
We've always created bigger events, bigger broadcasts, more funding and more eyeballs to create growth and solve the "reach problem". If more people watch the industry will mature, and if numbers go up, the model will work itself out.
But I don't think esports ever really struggled with attention, but rather with retention. Millions of players touch competitive game titles each year, yet only a tiny part feels like they are a part of something bigger. Most only sense the progression of their own rank, and never develop loyalty to a competition, a team, or a platform, because nothing invites them in deeper.
Sports did solve this years ago in their own way through local leagues, visible paths of progression, social identity and rivalries beyond the top .1%. The watching part becomes an extension of that sense of belonging to something, rather than the entry point.
Esports tried to flip that logic. First we'll build the top, and the rest we hoped would follow, and that's why so much of esports feels fragile. Viewership might spike during a Major and then collapse afterwards, teams struggle to build fanbases as rosters change every second week, and publishers talk about community but treat players as anonymous participants rather than contributors.
The strongest and most successful esports platforms solved this problem; FACEIT for example was ever about big event stages, but about giving players structure, progression and a sense that their time has impact. Twitch went big because viewers became part of the stream, rather than shiny broadcasts.
I don't think the future of esports will be solved by another format tweak (or god forbid, another franchise league), but it's about rebuilding participation as a core part of it and making contribution feel visible and understood. Let players progress socially, not just a number on a leaderboard, and give the community a reason to exist between events.
Esports needs to stop optimising for peak moments and start designing for long term belonging. Stop mistaking attention for traction.
J'ai réuni tout l'investissement saoudien en 1 seul article. Les chiffres du pif et de savvy en passant par l'impact sur l'esport de l'EWCF.
"Aucun investisseur public ou privé n'a + misé sur l'esport que l'Arabie saoudite, ils ont rendu en 3 ans des acteurs historique de vrais spectateurs d’un produit qu’ils avaient pourtant entre leur main depuis des années."
Bin tane oyuncu getirip olanları paylaşmıyordu, kapı arkasından menajerlik kovalamıyordu. Verdiği emeği sosyal medyaya taşımaz, sadece işini yapardı. Efendi, herkesin saygı duyduğu, süt lekesi dahi olmayan tertemiz bir futbol adamıydı Tahir Karapınar.
Alınan sonuçlardan bağımsız Fenerbahçe kendisini çok arar demiştim, gelinen seviye ortada. Altyapıya getirilen profesyonellerden biri instagramda menajerin doğum gününü kutlarken görmüştüm, düşünün.
Başarısızlığa şaşmamak lazım.
We finally did it.
During RedBull Wololo Londinium, Age of Empires 2 breaks the 100k live viewers and completely shatters the previous record of 85k (during El Reinado).
Congratulations @redbullgaming !
(screenshot from u/longinator)
Geçtiğimiz hafta Lozan'da IOC tarafından düzenlenen Uluslararası Olimpik Vaka Çalışması Yarışması finallerinde ülkemi temsil etmenin gururunu yaşadım.
Dünya genelinde 36 üniversite ve 15'ten fazla milliyetin dahil olduğu, aylar süren yoğun elemelerle seçilen 6 final takımı arasına girerek kürsü mücadelesi verdik.
Final sürecinde jüri üyemiz @Serhat_yilmaz ile tanışmak müthiş bir deneyimdi.
Ayrıca Olimpiyat Müzesi'ndeki toplam 3 kattan 1'inin tamamen esporun geleceğine ayrılmış olduğunu görmek, ekosistemizin geleceği adına çok heyecan verici ve pozitif bir mesaj.