AetherFlow is gradually turning a complex AI toolchain into something easier to scan.
Cleaner node palette grouping and simpler source UX make the workflow editor feel more like a creative surface and less like a wiring closet.
Small routing fixes matter in creative tools.
Recent AetherFlow work tightened Color node cache viewer routing so generated results land in more predictable preview and export paths.
AetherFlow is adding foundations for custom model workflows.
The aim is to let new model adapters plug into the same node/source/output contracts instead of becoming separate one-off tools.
AetherFlow keeps filling in the practical nodes needed for real workflows.
Executable Cache Frames and Composite node paths are part of making AI pipelines feel less like experiments and more like repeatable production tools.
One of the workflows I am most excited about in AetherFlow is OCR/template text reconstruction.
The goal is to move from rasterized reference graphics toward editable After Effects text layers artists can revise.
AetherFlow is built around local-first AI workflows for After Effects.
Run supported processing close to the comp, bring outputs back into AE, and keep creative review, timing, and finishing in the place artists already work.
AetherFlow is not just about running AI models. It is also about reviewing the result like an artist.
Frame cache outputs, scrub previews, and comp import paths help turn generated media into something you can actually inspect and use.
AE teams: what’s blocking AI adoption today?
🔒 Client confidentiality
☁️ Cloud-only tools
📁 Sensitive footage
🖥️ Company policy
I’m building AetherFlow to bring local AI into After Effects with open-source models running on your machine.
Would local AI change that?
editors and motion designers - how are you actually using AI in your workflow?
I use Claude for scripting automation tasks and sometimes expressions for animation in After Effects. Saves real hours on the repetitive stuff.
drop your setup below
AE folks: how often do you have to rebuild an editor's temp graphics by hand from a reference export + raw footage: split screens, scaled shots, PIPs, messy timing?
Would an AE tool that reconstructs the edit for you save real time?
A) Constantly
B) Sometimes
C) Rarely
New dev blog: Building a Custom Footage Sync Matching Model
I am working on a new AI model built specifically to help match footage inside After Effects...
A big piece of AetherFlow is making node outputs less one-off.
Viewer and export nodes now use more generic media outputs, which makes workflows easier to reuse beyond a single preset or demo path.
AetherFlow is starting to make AI-assisted color work feel more directed.
The Color node includes MobileCLIP prompt assist, helping bridge visual intent and node settings inside an After Effects workflow.
One current AetherFlow focus: making color workflows feel more useful inside node-based AE pipelines.
The Color node now has an adaptive LUT engine, giving color adjustments a clearer place in reusable automation workflows.
A bit of a change.
I'm shifting this account to focus on AetherFlow-an AI toolkit I'm building for After Effects. I'll be sharing development updates, experiments, and the journey of building an indie product for motion designers.
Thanks for following along.
AetherFlow brings AI workflows into After Effects as connected nodes instead of scattered scripts.
Source, processing, preview, and output steps can live together as reusable creative pipelines.
AetherFlow Depth Map + Normal Map workflows turn flat footage into usable spatial data for After Effects.
Extract depth and surface cues, feed them into node-based workflows, and use them for relighting, compositing, and future AI automation.
No cloud required.