Claude = 550 videos/day
Fully realistic UGC ads — cinematic lighting, natural human motion, clean pacing — powered by AI agents.
- UGC cost: $0
- Production time: minutes
- Scale: instant
One AI engine that creates, tests, and scales short-form ads automatically — nonstop.
Comment + RT ''LIVE'' and I’ll DM you the full workflow.
(Must be following)
$83k/month summer products don’t need a single “nice” product photo
they need the buyer to see herself in 6 different moments before she buys
beach day
pool trip
resort look
soft fabric close-up
fit breakdown
color options
review proof
that’s what this image stack does
it takes one swimsuit and turns it into a full amazon sales argument
not just “here’s the product”
more like:
this is how it fits
this is where you wear it
this is why it feels premium
this is why other people trust it
this is why it belongs in your summer bag
that’s the difference between uploading images and building a listing that sells
rt + comment "swimstack" and i’ll send you the amazon listing image workflow
(follow for dm)
Claude + Nexus just killed the 12-person, 3-year, $5.4M game studio
That's a 30x output multiplier on the same dev
That's a 144x speedup on every mechanic (2 days → 20 min)
That's a $10M title shipped solo while 12-person studios are still in pre-production
rtsquestdev built a full Warcraft-style RTS with Claude Code
The trick wasn't the AI.
It was the 2-hour planning session before the first prompt
Here's exactly how to run it 👇
The 2-hour planning session (do this BEFORE you write a single prompt):
> Open a blank doc. Title: GAME-BRIEF.md
> Engine, language, genre, target build
> Movement-controller patterns you're committing to
> Files Claude is NEVER allowed to touch (input, save system, networking)
> Naming conventions (snake_case vs camelCase, folder shape)
> Test framework + "run tests after every change" rule
> 5 core mechanics in order of importance
> The first mechanic Claude will build
This becomes your CLAUDE.md
Without it, every session starts from zero
With it, Claude opens every session knowing your whole project
Set up the stack:
> npm install -g @anthropic-ai/claude-code
> open your Unity / Unreal / Godot project, run `claude`
> drop GAME-BRIEF.md → CLAUDE.md in project root
> start Nexus Router v0.5.0+ (older versions skip the Anthropic protocol)
> set ANTHROPIC_BASE_URL=http://localhost:6000/llm/anthropic
> run `claude mcp add nexus http://localhost:6000/mcp --transport http`
> confirm with `claude mcp list` - nexus should show as connected
First prompt (plain English, briefing a junior dev):
> Build a double-jump mechanic.
> Second jump has 70% of first jump power.
> Add a particle burst at the peak of the second jump.
> Use existing movement-controller patterns from /Player.
> Do not edit locked files in CLAUDE.md.
> Run the relevant tests after.
After it works, tune (this is the ONLY step you keep):
> coyote time
> input buffer
> jump curve
> second-jump force
> particle timing
> landing audio
> camera shake
> controller feel
Everything before this step was translation.
This step is the game.
The numbers:
→ 144x faster per mechanic (2 days → 20 min)
→ 30x output for same dev, same skill
→ 6 months to ship a $10M title vs 3 years for $1M
→ 12-person studios still need 12 people. You need 1.
The point isn't that AI codes for you.
The point is that 90% of gamedev was never the game.
It was translation.
Claude + Nexus deletes that.
You ship the 10% that was always the actual work.
Full breakdown - exact 5-step setup, before/after code, $10M math:
Reply "MECHANIC" + RT and I'll send you my GAME-BRIEF.md template + the exact first 5 prompts I run on every project.
@0xbisc Do you add this whole prompt in gpt to get the board and then add that board in Seedance? Just want to understand how you got the character board.