A bit late, but fyi: There are NO available download as the remote-execution vulnerability from Unity back in Sept 2025. https://t.co/987mCm8mKr
I'm not doing a good job of making sure I post everywhere -ayt
Math is hard? Not with the help of #mmbn Project PET; you can just ask MegaMan.EXE for help!
(or Agumon too)
#battlenetwork#projectpet
(not affiliated in any way with Capcom)
Palworld is out!!! https://t.co/UgvuhjXAj0.
Sorry guys, but safe to say I'll be on haitus for about a week for obvious reasons. (aka. no updates, no development)
I can safely now say that @mmbnprojectpet will have a release within the next six months, for reals this time... After a year and a half of reworking it.
Can't wait to get it out and share the vision soon. -ayt
Just a note about @mmbnprojectpet: So most of us unfortunately have lives to deal with and aren't working on that app anymore. I have taken the concept and am still developing a pet and battle game with the same concept, but due to business, I can't really talk much about it.
Slowly but steady, still working on it.
Everybody will unfortunately be stuck with this guy until we put the everything else into the game.
>What about the anime starter?
WIP
Hey everybody, we've been hard at work at revamping Project PET so that it can be developed into the future, and a new alpha build should be ready by the end of the year.
#mmbn@mmbnprojectpet NetBattle Engine is coming along nicely, with free movement and tiled modes. Fields now color and proper AI (spam)-friendly framework and infinitely expandable. Did I mention multiple ways of controlling your characters?
Just gotta add icons and anims...
First addition in months - We now have the world populatable in @mmbnprojectpet! #mmbn
(Obviously haven't done the tile art, background art or animations yet)