Turned Anton Palmqvist's excellent https://t.co/iZjEipi6hY into a three.js viewer here at https://t.co/Geh2jjwDwL so you can get a feel of the materials. Easily copy albedo values and test your own models with the material library
I’ve delivered two new tutorial videos, one of which includes dynamic anisotropic shrinking, such as wrapping a monkey with a cylindrical sheet, like this. https://t.co/t2kmcaCP2i
I also got sick of opening photoshop to create dials. so here is https://t.co/HQ1TJEWAb5 where you can create your own. Save presets. Export as png/svg.
have fun
We’ve released the official Blender add-on for ZOZO’s Contact Solver, our open-source physics solver developed at ZOZO, Inc. Blender users, please take a look!
https://t.co/t2kmcaCP2i
In response to community requests, we have delivered a new version that supports armature-driven deformable colliders. A video tutorial is also available. https://t.co/t2kmcaCP2i
Here is a mini breakdown of my recent work inside #blender this asset was not made for all the angles but I thought it could be useful for some to see behind the scenes :>
iterating on a fun little isometric paper airplane loading hero for a new feature I'm very excited about. Thinking about how to mitigate the ink trap problem while keeping the simplicity of three shapes
Material Artist Max Eno breaks down the creation of his procedural Emerald Tile material. In this article, Max discusses ref, tile creation, crack generation, mortar, fragment distribution, blending, color, roughness & final presentation in Unreal Engine.
https://t.co/mVp6StUsUZ
Just tried the new Cloth Dynamics solver in Blender 5.2 Alpha #geometrynodes with interactive fern foliage!
Still missing self-collision for now, and I had to jump inside the node group to tweak a few things manually, but it’s great to see this system exist now... #b3d#blender