Game devs don't get told this enough, so I'm saying it. You're doing an awesome job and I'm proud of you.
Making a game is one of the most vulnerable things you can do. It's art, an extension of yourself and what you love, and showing that to the world takes guts. Keep going! ❤️
@Aereotalpa314 I'm working on TREAD, a multiplayer top down arcade tank game.
I've just dropped the playtest and am dying for feedback
https://t.co/m9dB8Cj810
playtest just went live. if you try it and something feels broken or wrong, please tell me. genuinely. no ego here. this is the first time real players have touched it and I want to know everything
#IndieDev#GameDev#IndieGames#SoloDev#Gaming#PCGaming#Steam
spent most of the week making AI bots actually understand objectives. they check the score, assess pressure, and pick whether to attack a point or defend one they own. small thing. makes the game feel alive in a the previous AI never did
#indiedev#indiegame#steamwishlist
shields, armour, stun are three separate defensive layers in TREAD. getting stunned means your turret locks up for a second. positioning matters not just for avoiding damage but for staying functional.
#indiedev#worldoftanks#gamedev#warthunder
for people who play World of Tanks / War Thunder: what do you wish those games did better?
TREAD is trying to be the arcade version but with shorter matches, less grind, more chaos. curious what actually matters to you #warthunder#worldoftanks#indiedev
@CodeRed_dev I just dropped the Steam Playtest for my top down arcade multiplayer tank game TREAD.
Maybe you could checkout it out? 👉👈😇✨
https://t.co/GOgHawS8px
in arcade tank games do you prefer:
A) team deathmatch - pure kills, simple
B) capture the point - objectives, more chaos
asking for... a game I'm building
#GameDev#IndieGame#SteamGames
love when you fix one bug and find three more underneath it. fixed offline mode not starting correctly, which revealed the server search was silently giving up on connection failures, which revealed the transport was still pointed at a remote IP from the last session. #gamedev
Honest question for people who play competitive multiplayer games: what makes a new game mode actually worth learning vs feeling like a distraction from the main mode? asking because Capture the Points just went in and I want to get the balance right. #indiegames#gamedev
WW2 tank engineers were already experimenting with autoloading cannons.
So I added a burst Autoloader ability to my tank game TREAD.
Dump the clip… then suffer the reload.
#indiedev#gamedev#tanks#ww2