Get ready for Grand Theft Auto VI by pre-loading the game on PS5 beginning November 10. Also be sure to clear 212GB of storage space.
Pre-orders available now: https://t.co/nZRb9fP6pe
@lInathanieI@_zer0day__ Use a cheat tool like cheatrunner then open the game then open the cheat app after , youll see the game click look for cheats and download it. A menu of cheats will show up for the game and you will find 60fps, toggle it on and go back to the game, sorry for lat reply ๐
@desstannsoft@Jdr8245Jhon It's very reliable stable and fast and very useful specifically for all people on 13.60 , seriously It's one of the most useful tools. I wish you the best man ๐
Samsung just sliced an Apple in half.
But this video carries a much deeper message.
Samsung is reminding Apple and the entire industry that it has been building foldable phones since 2019, refining the technology generation after generation.
The timing is no coincidence. With Apple's first foldable iPhone on the horizon, Samsung is making its position clear.
Apple may be preparing to enter the foldable market, but Samsung has already spent years shaping it.
And the final line says it all:
"Years ahead in Foldables."
This is more than a product advertisement. It's a statement of technological confidence, and a direct challenge to Apple.
@RbzT_v I guess they can control what the developers can do with their hardware or just the developers are lazy to do such good job as zero here
I have been black black flag using his mod i got 60fps most of the time in quality mode maybe dawn 50+ in some have scenes
@RbzT_v The i dea is that if our friend here on his own manged to get the game running for 60fps most of the time if not always, imagine what Sony can do but they didn't,
It is a corporate thing of course cause how ever is buying the ps5 pro he looking for a slight pump in res/fps
@_zer0day__ Who need Sony when we have some of talented people on our side โ๐ผ
Congratulations on that break through looking flawless โจ๏ธ
can't wait to test specially that i didn't play the game yet๐
007 FIRST LIGHT QUALITY MODE AT 60 FPS ON BASE PS5. IT'S TIME TO ASK SOME SERIOUS QUESTIONS.
Please take a few minutes to read this post. Watch the attached video. And most importantly, think about what it means for the future of gaming.
Today, I'm officially introducing my 007 First Light Quality Mode 60 FPS Patch, running on a standard PS5.
Not a PS5 Pro. Not Performance Mode.
QUALITY MODE. 60 FPS. BASE PS5.
After countless hours of reverse engineering, technical investigation and testing, I've achieved something that raises serious questions about the restrictions imposed on the hardware we already own.
During my analysis, I discovered that Quality Mode is artificially limited to 30 FPS through software.
I managed to overcome that restriction, and my tests confirmed the results shown in the attached gameplay video.
And that's where the real discussion begins.
SONY, WHO ARE THESE LIMITATIONS REALLY FOR?
We're constantly told that better performance requires better hardware.
Want higher framerates while preserving visual quality? Buy a PS5 Pro. Spend around โฌ700.
But what happens when an independent developer demonstrates that a regular PS5 can go beyond an enforced software limit?
Sony's ecosystem allows framerates to be artificially controlled. My work demonstrates why those restrictions deserve scrutiny.
I prove Sony imposed this particular limit to sell more PS5 Pro consoles. But I absolutely question a system where the company selling you an upgrade also controls so much of what your existing hardware is allowed to deliver.
Think about that.
They sell you the problem. Then they sell you the solution.
They convince you that what you already own isn't enough.
And when you're ready to spend more money, there's always another product waiting for you.
YOU THINK YOU'RE BUYING THE PRODUCT.
BUT IN REALITY, YOU ARE THE PRODUCT.
AND REMEMBER WHAT WE DID WITH WOLVERINE?
This isn't where our ambition ends.
We've already explored pushing the limits with our Wolverine 120 FPS work.
And that raises an even bigger question.
What if 120 FPS could become achievable in more games that currently restrict players to much lower framerates?
Imagine what we could discover if we stopped treating every software-imposed limit as an absolute hardware limitation.
Of course, not every game can be guaranteed to reach 120 FPS. Every engine and rendering workload is different.
But that's exactly what I'm investigating right now.
More games. More freedom. More performance.
Not through marketing promises, but through reverse engineering, experimentation and actual testing.
SPECIAL THANKS TO @SeregonWar
I want to sincerely thank SeregonWar, the developer behind PBS.
Without him and his incredible work, I wouldn't have been able to record the attached gameplay video directly from my PS5 without an external capture card.
His contribution made this demonstration possible, and he deserves proper recognition.
This is what our community is capable of when independent developers share knowledge and build on each other's achievements.
THE PATCH WILL BE AVAILABLE TONIGHT.
Available for download tonight.
This project required countless hours of research, testing and dedication.
If you appreciate my work and want to support future patches and investigations, consider leaving a voluntary donation on Ko-fi.
SUPPORT MY WORK:
https://t.co/QDQqt4tyX7
NOW I WANT EVERYONE TO THINK ABOUT THIS.
Why should we automatically accept every performance restriction placed on hardware we've already purchased?
How many limitations are genuinely unavoidable, and how many deserve to be challenged?
Watch the video. Examine the results. Ask questions.
Because gaming should be about giving players more possibilities, not simply convincing them to purchase another console.
WE DON'T NEED TO ACCEPT EVERY LIMITATION.
WE NEED TO UNDERSTAND IT. QUESTION IT. AND WHEN POSSIBLE, BREAK THROUGH IT.
Thank you to everyone who has supported my work.
This is only the beginning.
NOT FOR THE SHAREHOLDERS.
NOT FOR THE MARKETING.
FOR THE PLAYER.
-ZER0