#PortfolioDay
🤗Hey! Here is Yimeng Chen, also moe chen. Currently learn Game Design in USC. Here are some of my former work. Learning Unity and Blender now.
✨https://t.co/29cdTpVCiT
Hello!! If you’d like, please play my cozy virtual pet and gardening game, Grandma Green!! 💚
Play as a lonely grandma whose magic green thumb causes her to grow sentient fruit, flower, and veggie golems. 🍒🌷🍆
🖇️ More info and link in the thread!
been working on an improved method for detecting navigation obstacles, think I'm onto something now!
this costs 1 raycast per frame and maintains a 'radar' around the boat that I can use to adjust steering on the fly
SHOOTING STAR (Official Music Video) is OUT NOW!
🎥https://t.co/Faqaw2RUKT
Streaming/Download
🎧https://t.co/zM7faUXne4
CD BOX
💿https://t.co/OfHjGzq2tQ
#XG#SHOOTINGSTAR#XG_SHOOTINGSTAR#XGALX
I’ve just released mesh-to-sdf for Unity!
A light and fast real-time SDF generator, primarily for animated characters.
The dynamic SDF output can be used for all sorts of VFX 💥 It also enables hair-to-character collisions in the new hair package.
https://t.co/03eUZ54Jh9
I’ve installed a projector on the ceiling above my gaming table.
Painting dynamic lighting using @Procreate onto the game or layout.
I use this for grid overlays, stats, fog of war, area of effect simulations, and for some dramatic lighting. #boardgames#conceptart#3Dprinting
HUGE MASSIVE update re: Alice: Asylum pre-production work over on my Patreon. This includes a detailed breakdown of content and design geared towards development time/cost estimates. Interesting stuff for #gamedev
https://t.co/cKB2d5wEh8