Turns out… a lot of designers want to build, not just draw.
Moio was the #2 User Experience of the Month and #3 Design Tool of the Week on Product Hunt — 450+ upvotes.
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Set up a click event and randomly trigger one of two rotation animations! 🎨 The interaction panel lets you manage events & actions. Soon, this will evolve into functional prototypes & code generation! #DesignTools#NoCode#uiux
GM! Just spent the morning booting a bunch of sex bot followers—living the dream! What about you? Oh, and if you’re a 'goddess looking for passion' and legit into design, my bad... Must’ve mixed you up with the other 90 goddesses :)
What if designers could define interactions as they design?🤔 And what if they could bake that logic straight into components?
What’s the first thing you'd build? #Design#NoCode
🚀 It’s launch day 🚀
Create meaningful placeholder copy by pressing a button. Works with complex layouts – even tables!
Aleš Gabrovec shows us how it works.
https://t.co/ryOHMfdYpa
✨ Get early access at https://t.co/bDZTsbjFpw
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We’re excited to welcome teams and companies to our private alpha. The first invites are going out this week! If you’re interested in joining early and influencing the direction of Moio, join our waitlist @ https://t.co/0ohFas259q
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@michalmalewicz Not everything is 'bad' though – I think we're in a calm before the storm moment. All the designers being laid off recently + all the new technology will probably bloom into a new era of design founders.
@michalmalewicz That's a very complicated question. There's multiple issues in design that contribute to lesser quality and "tool erosion" is only one of them.
@michalmalewicz I think product complexity has been steadily rising (increasing the workload), while tools have been simplified (psh > sketch > figma) – we've lost a lot along the way. Another big piece is lots of designers working at large companies, designing buttons instead of experiences.