Equip and augment abilities by placing and arranging them on a character's Ability Opus. Larger, more powerful abilities can be tricky to fit, but they have the greatest potential for “boon” stacking. #gamedev#indiedev#screenshotsaturday
We’re thinking about implementing predefined customizations for besties. Some would be purely palette swaps (like Poppy). Others would have some design tweaks (like Bumbler). See below. 😄 #pixelart#gamedev#indiedev
Battle encounters in RPGirl aren’t random — they can be actively evaded on the field. Early-game enemies are easy to dodge, but tougher enemies will require more advanced tactics. #screenshotsaturday#gamedev#indiedev#pixelart
Mack uses her boxing abilities to balance offense and defense when outnumbered early in the game.
This video shows off the transitions between field exploration and battle, as well as many core additions to the battle system.
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Mack herself has a lot of different inspirations, but the biggest is an obscure (???) cartoon called P.J. Sparkles. I had it on tape as a kid, and it came with a matching doll that I never played with.
Even though Mack is the only one in RPGirl, I’ve been thinking about the other magical girls in her posse, possibly for intro or epilogue screens. I think I found my inspiration for the next girl:✨Lisa Turtle✨