The talk I gave at @Digital_Dragons, "Designing Immersive Environments" is now live on Youtube! Was very rewarding to talk to people who came up on the stage and were inspired. Watch to learn how to enhance the sense of immersion in your environments :)
https://t.co/xvg7f1zyaA
If youβve ever played RDR2, you probably noticed when you walk over snow, it deforms as you walk through it. And its not just your character, anything that interacts with the snow affects it.
How the f**k does it look so good?
Strap in, another massive π§΅
Integrated my friday night sketch into the town. Also reworked the city entrance area and added some more poses for the mannequin. #UnrealEngine5#gameart#leveldesign
Currently working on a map of the entire Velvet Road world and in the meantime - welcome to Nogroth - one of the youngest and fast-growing city-states of the Wild Sea Coast, where life is not so easy under the cold sunβ¦
#artshare#velvetroad#conceptart#digitalart
Friday night fun and study. Trying to convey a feeling of compact, solid space but without being opressive. I've noticed that my scale in the entire town is off. Placing humans in different jobs and attires helps a ton. #leveldesign#UnrealEngine#gameart
Blocked out the farmland around the city. Now it's time to iterate on everything and give the places an actual function and reason for being there. #UnrealEngine#leveldesign#gameart
In architecture school they teach: One centimeter on the floor, is 10 centimeters on the wall is a meter on the ceiling.
Same thing in game environments, people tend to look either forward or slightly down when playing games.
This knowledge is pretty useful when detailing your worlds or adding key gameplay or story props.
Sure, don't ignore your ceilings, but also don't be surprised if players completely miss your amazing lights, ceiling props or even fancy building toppers in exterior scenes.
By the way, I got a few questions about where to find @FabienChristin's GDC talk on physical lighting and Mirror's Edge 2. The YT video is unlisted for some reason. Here's the link. Highly recommended material:
https://t.co/kl9JQWMEfJ
Rough draft for the abbey. Added a smelter where common people can watch the high mage process special metals. The smelting is a quasi-religious ceremony celebrated by the awe-stricken townspeople. Also my scribbles for anyone interested. #gameart#leveldesign#UnrealEngine5