🚀 Excited to share "UnityRuntimeCompressedTexturePacker"!
Perfect for LiveOps games that deliver tons of UI banners and icons. Handle compressed textures (DDS: BC1/3/7, KTX: ETC2, ASTC) at runtime with zero friction.
✅ Optimized for UI: Pack dynamic assets into an Atlas on the fly.
✅Memory Efficient: Smart cache system keeps necessary icons & discards old ones automatically.
✅Performance: Get Sprites instantly while reducing Draw Calls.
Ideal for managing frequent content updates without bloating memory! 🛠️
Check it out on GitHub: https://t.co/O3PiBWs0Nq
#Unity3D #GameDev #LiveOps