@benz145 Nope. I love VR and have games I really want to play, but it’s just too cumbersome. Do I want my hair to look bad, my neck to hurt, to punch a hole in the wall, my legs to hurt, and if I wore makeup, would I want that ruined? The funnest game ever won’t overcome those barriers.
4/5
learning how the combat works. For combat I’m still working it out, but at this time I’m wanting it to be simple but tied into the lore of the story. None of that lazy “generic magic spell” BS.
RT: @mikegarndesign - The procedural lightning system is one of the weirder debugs I've built. Getting it to show up exactly where I need it is tricky business.
https://t.co/HGMJPTEXEz
#gamedev#indiedev#pixelart#retrogaming
https://t.co/KHEGxIwAaq
Explore - Day 239
Made this sci fi artwork today. Used a combination of Hardops/Boxcutter (@mxeon1001 ), Random Flow ( @blenderguppy ) and Kitbashing. Let me know if you guys like it or not.
What’s so cool about it though, is I have this amazing opportunity to get the game off the ground and give a complete demo to people, which I was afraid in the past with this game that I wouldn’t be able to present a compelling demo. #aiartcommunity#rpgmaker#gamedev
My hope is to present the first chapter as fully fleshed out as possible, no “once funds are available�� pictures. That being said, AI is not perfect and there are plenty of little issues with each image. #aiartcommunity #rpgmaker #gamedev