Let me explain what a $2 billion “cow collar” actually is 👇
They put an AI collar on a cow. It tracks location. Health. Movement. Behavior. Every second of every day.
A farmer opens an app. Draws a line on a map. That line becomes a fence.
No physical fence. No wall. Nothing visible.
When the cow gets close to the boundary.. the collar vibrates. The cow turns around. Within 10 days the animal doesn’t even test the boundary anymore. It just stays inside.
700,000 animals are already wearing them.
They called it a “cowgorithm.” They want you to laugh at it.
Now read the technology again without the word cow..
24/7 GPS tracking on every individual. Real time health and behavior monitoring. Invisible boundaries drawn from a phone. Movement controlled through vibration and sound. Subject learns compliance within days.
$2 billion. And guess who led the investment…
Peter Thiel. The same man who built Palantir. CIA backed surveillance from day one. The same man who just got a $10 billion Pentagon contract to run AI inside the military.
His entire career is building systems that track and control. Now he’s funding a collar that does exactly that.
They’re not investing in farming. The farming is the test…
Most people have no idea what’s coming…
windows #b3d
CUDA 13 + Optix + DLSS
exciting times. One day people won't believe we used to render. Cycles continuing to be great is just nuts. GPUs have just grown along with that epic engine. And now the frame replacer that muddies games comes to our viewport.
I’m using Blender natively to import Apple ML-Sharp Gaussian Splatting. ✨
Controlling focal point, camera parameters and parallax directly inside Blender opens the door to entirely new workflows.
The result is seriously impressive. 🔥
#b3d#MLSharp#GaussianSplatting
Take a look at this jet thruster effect that @OrangeArshe【Blender勉強中】 has showcased!🔥 The procedural animation and use of nodes here are next level—perfect inspiration for anyone diving into #B3D or #Blender3D.
This was my first time building a boss entirely in 3D for a pixel art game.
I handled modeling, rigging, and animation for some of the main bosses.
Here’s a full video demo of the project.
The Last Faith by Kumi Souls Games
#GameAnimation#gamedev#animation#3d