3DxDEV is for Game Developer & Designer | Programming | UI Design | 3D Modeling | Animation | VFX Indie Game Dev | 3D Artists | 3D Modeler | 3D Animation |
Motion capture used to cost thousands of dollars and a full studio setup 😅
QuickMagic AI does it from a single video — full 3D body tracking, ready to animate in minutes.
No suit. No markers. No budget. Just AI 🔥👇
#Blender3D#B3D#MotionCapture#3DAnimation#MoCap
Digital artist and character modeler Kensyouen_Y / 腱鞘炎と戦うデザイナー fourth-wall-breaking animation— portraying a camera-shy anime girl who refuses to let the modeler inspect or compare her final 3D form against the original 2D design.
#b3d#Blender3D#CharacterArt #AnimeArt #Animation #3DModeling
🎮 Indie Devs! Show us your latest game 🔥
Drop your game below 👇
🔥 Game Title + Genre
📸 One Epic Screenshot or Clip
🛒 Platform (Steam, itch io, Xbox, PS, Switch etc.)
Let’s support each other! 👀
#IndieGames#GameDev#IndieDev#SoloDev#Gaming#Steam#Nintendo#Xbox
Is NVIDIA’s upcoming DLSS 4.5 Ray Reconstruction denoiser going to completely revolutionize real-time look-dev in Blender?
NVIDIA officially confirmed during their COMPUTEX keynote that DLSS integration is coming natively to Blender 5.3 this fall.
Powered by a next-gen transformer model, DLSS 4.5 Ray Reconstruction will ship as a new native denoiser option alongside OptiX—keeping viewports responsive and interactive so artists can evaluate complex path-traced lighting in real time without waiting for full render passes.
Do you rely on real-time viewport denoising for your look-dev workflow, or do you prefer traditional rendering passes?
#b3d #Blender3D #NVIDIA #DLSS #VFX #3DModeling
The Framestore team built custom animation tools to give artists real-time feedback on fur silhouettes before shots ever hit client review! What’s your favorite live-action anime adaptation creature so far?
Is bringing beloved cartoon and anime animal characters into live-action starting to reach studio-level perfection?
Framestore shared a behind-the-scenes look at their extensive Creature FX work on Netflix's One Piece Season 2—focusing heavily on the highly anticipated live-action debut of Tony Tony Chopper.
Completing over 570 shots with a team of 250+ artists, the studio developed proprietary real-time feedback tools for animators to monitor how Chopper's groom and fur silhouette reacted to facial performance, all while handling complex environmental interactions like pink goo and physics transformations.
Do you prefer stylized CGI animal companions like Chopper, or do you think live-action adaptations should lean into ultra-realistic creature design?
#VFX #OnePiece #Framestore #CharacterArt #CGI
Piotr Popek (Nodes Interactive) dropped the Tear Cards Generator—a Geometry Nodes tool that lets you add ragged edges, torn clothing, and loose thread details in a few clicks.
👉Built-in texture atlas for low-poly workflows
👉Freehand edits using Grease Pencil
👉Full control over tear size and density (Blender 4.3+)
Check it out 🔗 https://t.co/oxlGybZS3k
The ultimate wrapping tool for Blender just got a massive upgrade! 🤯
Wrap Master 1.4 is officially here and fully optimized for Blender 4.2+. ✨ Instant band wrapping around ANY model.
get it here:🔗https://t.co/b3AgDywBx8