Veteran WoW Player Jumping back into Forever!
Come hang out on my stream.
Game Developer for the past 2 Decades. (No... I won't tell you what I'm working on)
So the first thing I did back in 2004 was run my forsaken Priest to durotar so I could start racking up troll rep for the ivory raptor.
In forever, I will be running my happy human to darnasus to rack up on that night elf rep for a Sabre mount.
Priorities.
World of Warcraft is the game that got me into Game Development. I've worked at multiple studios on multiple games. I've been in the gaming industry for 2 decades now.
And now I get to re-live that initial experience through World of Warcraft: Forever.
Excited is an understatement.
Thank you @Blizzard_Ent for inspiring me to make games and for creating a game I can immerse myself in.
#wowforever #worldofwarcraft
@occultcorps@prewallthego The beauty of a studio having two totally different games in the same universe. It gives them a level of freedom to ignore influence from those who wants and needs are provided within the other title.
I dont. Im advocating against notoriety being dictated by those things.
Tons of players know the guild Death and Taxes. But Death and Taxes knew of a guild called Relentless that is much less well known. The top horde guild on shattered hand that raced Death and taxes for kills, loot, world bosses.
Relentless was never famous. But they were known.
Thats the notoriety a lot of us day 1 people miss. Not fame, but identity. It didn't matter your ilevel, how fast you killed a boss, your io score. You were known from playing the game. Oh snap, that guy's in so n so guild and he joined our party! And not, let me check this guy's io score to see if he's any good.
Players and guilds set the metric. Not io scores and boss kills.
Yes. It was an extreme minority. And yes. It was world interaction. But that's what made it so awesome and unique as you put it.
The only "competitiveness" in retail right now is reflected on websites like https://t.co/EzKDeYpocd or streamed on twitch for world firsts.
Gone are the days of rival guilds on the same server racing to gear themselves for the prestige of being the best on the server. The bar was wherever the players pushed it to. Now days, it's all about world first, top 100 hall of fame, twitch, raiderio, etc.
This gives players, like myself, a chance to re-live that social competitiveness that is more organic in game than digitized on twitch.
Did you ever play WoW when it first went live? People are under this impression that WoW wasn't an elitist, cutthroat world back then. They believe it was a slow, casual creation.
I played on Shattered Hand as a horde player. Do you know how difficult it was to zone into BWL with <Drama> and <Death and Taxes> sitting on the orb? Ryujin with his Hand of Rag in Battlegrounds? The race to open the gates of AQ40? The non-stop farming for trinkets and books in Dire Maul?
There's this Mandela Effect going on where people are remembering a completely different Classic WoW.
@Martorfunk@not__vee That is your idea of classic. Thats not even close to my classic experience. Day 1 shattered hand. As horde trying to zone into bwl with guilds like drama and death and taxes on the orb. Racing to open the gates of AQ. 2004 was a beast. And I plan to relive that experience