I don't post here much, do I? :P Here's a little WebGL dungeon crawler I put together as an experiment and to share knowledge with my colleagues https://t.co/vfrABKfS4u
Haven't tweeted in a while, here is my attempt at making a #SegaGenesis game that runs on real hardware:
https://t.co/CJA3iT7x9g
#m68k#assembly#homebrew
Little Halloween themed pose estimation experiment with OpenCV and Dlib. Will follow up with code and implementation. Want to improve a little more :) #opencv#computervision#python#opengl
https://t.co/0bgWz9piJw
Working on tiny browser-based games in my spare time... Had the great idea of using WASD to move and CTRL to fire.
Every time I walk forward and fire chrome disappears :)
Updated my #python#machinelearning repo with the deck from #boscc https://t.co/BS2h00xCeY
That repo will surely grow overtime with more samples and tutorials :)
You will need Theano, Tensorflow and Keras to run the intent recognition sample.
@ActiveNick@unity3d Yup it's a world of difference. I still write rendering components occasionally, but it's so much better to focus on the rear prototype instead of all the boilerplate.
Next Stop: Philly! Had a blast hosting #Microsoft#botinaday workshops at San Francisco and Dallas. Excited to stop in Philly again. Workshops tomorrow, 4/4 and 4/18.
Where DO I find the best Philly Cheesesteak?
:)
So many great sessions at @BostonCodeCamp 29, (SATURDAY 4/7/2018), no wonder it's wait-listed. Can't wait to present, but can't wait to attend... Hope to see you there! https://t.co/ro3hRQ2AlX