Our final batch of mid-contest winners is here!
Check out these amazing submissions to the Hytale New Worlds Modding Contest, who each win $300 in this stage and still have the chance to win up to $10,000 in grand prizes 👀
Submissions close on April 28th! Make sure to submit your mods while you still have the chance, and good luck to all 🧡
Status Update: Systems Synchronized. 🛠️
There’s no turning back now. THE FACTORY MUST GROW. 🏭🔥
🌐 Website: https://t.co/vKdKIEHob9
🤝 Join our community: https://t.co/eBmAmSQK5i
#HyFactory#Blockbench#Hytale#HytaleModding
We’re bringing Pokémon to #Hytale 🎊
For 8+ years, we’ve delivered a full, unique Pokémon experience inside vanilla Minecraft.
Seeing what @Simon_Hypixel and the @Hytale team are building has us beyond excited to bring PokeFind into a new world.
Big updates coming 👀
The vibes and level of customization in hytale creative mode is crazy. I'm getting pretty fast with the tool at this point! Builds are gonna get better with time I hope, but I'm happy so far. 😅 #Hytale#HytaleBuilds
@Simon_Hypixel Multi-level Map discovery system perfect for towers or dungeons maps with many floors build by one of our developers. https://t.co/vEdNIdhjF3
@Simon_Hypixel hytale2mc: Hytale ↔️ Minecraft crossplay
You can now join the same server from either game. To try it out, I'm running a Quake-style PvP server that you can hop onto right now.
No mods needed.
@Simon_Hypixel I made this mod that adds a special block called the Scarak Cage that allows players to place a Scarak Egg Sack. When activated, a baby Scarak Louse hatches and creates a hidden burrow, connecting underground areas to the surface.
@Simon_Hypixel Been working on some core systems for my upcoming Hytale server Fracture.
Player driven market exchange, integrated claims, and more on the way.
@Simon_Hypixel My moment to shine has arrived 😭 it's not as perfect as I want it visually but I'm getting there, it's a logic system based on manathreads and connecting machines with a needle
Hytale Update 2 – Patch Notes (Pre-Release)
Enable via Launcher → Settings → Pre-Release
Cosmetics & Customization
• New mask face accessories (available for all editions)
• Armor slot visibility toggle (host-enforced for PvP/immersion)
• New mouth variants: Vampire, Cute, Orc (all editions)
• Berserker haircut tiling fixed
• Updated haircuts, cape animations, petals & cloth visuals
Gameplay & Balance
• New magic! Necromancy grimoire! Drops from Skeleton Praetorian, lets you raise up to 5 skeletal minions from bone piles (5-min duration or until summoner dies)
• Adamantite now requires a Thorium or Cobalt pickaxe
• Pickaxe progression reworked: mining speed now scales with pickaxe quality
• Faster rail karts (still not great, but faster!)
• Tower exploit fixed (NPCs can now throw rocks at players)
• Buffed polar bears and multiple skeleton types
• All crops can now place produce in the world
• Missing decorative light blocks added to furniture bench
• Adjusted hide drops (Light → Medium for some NPCs like cows)
• Added permission for world map teleporting
• Magma Rhino Toad attack updates (…maybe accidental buff)
World Generation
• WorldGen V2 prepared for public documentation (modder support)
• New Default_Flat & Default_Void templates using WorldGen V2
• Hub Portal now spawns with V2 flat worldgen (clear weather, limited fog, new worlds only)
• Major ore placement refactor in all zones
– More ores, especially in Devastated Lands underground
– Requires new chunks in existing worlds
• Zone 1 dungeon environment fixes + new environment fixes (you might hear new soundtracks)
Farming
• Eternal crops no longer break from weapon damage
• Increased tilled soil lifetime
• Fixed soil decay under fully grown crops
UI / UX
• Improved editor block tooltips
• Clothing color tooltips added
• Better hotbar active-slot contrast (diamond indicator, helpful in Howling Sands)
• Memory categories sorted alphabetically
• Scripted Brush QoL improvements
• Inventory interaction updates (e.g. new keybind to pull all items from chests)
• Optional FPS counter overlay
• Player markers added to compass
• Ophidiophobia accessibility mode
Audio
• Added basic Rex sounds + additional audio fixes
Bug Fixes, Tech & Stability
• Server self-updater
• Shadow improvements
• Pick block works when hotbar is full
• Asset editor documentation fixed
• Mantling fixes
• Keybind persistence fixed
• Improved weather transitions (still not perfect, but smoother)
• Teleporter offset fixed
• Rail karts now consume & place correctly
• Bed respawn in unloaded chunks fixed
• Food particle tint updates
• Major server stability, validation, ECS, localization & timeout improvements
Important Notes
We aim to release this update this weekend. Please help us test and report bugs (in-game or reply here if you find something major)! If all goes well, we will update everyone on Friday or Saturday!
Update 3 is already in the works, and we are planning a longer pre-release period to give modders and servers time to catch up and update. As more and more modders and servers create content, we want to make our updates more predictable to maintain stability across the ecosystem.
Just want to add a note, the grimoire is NOT the magic system at all.
Seeing reddit go full panic mode thinking this is what we have in mind for magic is kinda insane, this is just a random drop fun item, it will evolve over time.
We will have a proper mana and spell system in the future. We are just introducing fun random items to add variety to the game. The staves, totems and grimoires are all ass by design, we will regroup them all into a proper system later on, but for now you get to play around with it, mod it, etc.
It’s a very different kind of game development, we are doing this to unlock modders and also give players a sense of what we can do with the game in the future. “Hey look we can support summoning, now imagine what else we can do!”
The grimoire has many possible exploits so its quite restrictive for now. Same with totems and other magic items. All temporary bad to avoid some weird meta.
⚙️🪵Hynergy is steadily moving forward in development, and Stage 1 models are now being implemented. In this video, you can see some of the basic mechanical energy components found in Zone 1. Some models by @hapiDeveloper.
#Hytale#HytaleModding