[🎬] ATEEZ(에이티즈) - 'BAD' Official MV
https://t.co/oABaE25zyJ
#ATEEZ#에이티즈#GOLDENHOUR#GOLDENHOUR_Part5#BAD
*본 영상은 전문가 대동 하에 안전에 유의하며 촬영하였습니다.
*The safety of all staff - human and animal - was ensured on set under the guidance of experts.
MAQuillAGE Records 『NEO UNIVERSE IROHA of ILLIT ver.』
Original by L’Arc-en-Ciel 公開中🪽
マキアージュの前身ブランド『ピエヌ』のCMでも使用された
L’Arc-en-Cielの楽曲をIROHA(ILLIT)がカバー��🎙️
IROHAがまとう
Wings Collectionは 6月21日(日)数量限定発売🪽
Blender 5.2 has a new shader feature called "thin wall" which is designed for meshes which have no thickness (or very little).
These can be anything from leaves, paper, tissues and some thin plastics
(images taken from Chritstopher3D's youtube video)
This should NOT be open-source.🤯
ZOZO — the Japanese fashion giant — just released the same physics tech behind their virtual clothing systems.
And the simulations look physically impossible.
Fabric twists, stretches, stacks, and collides with insane realism.
Ropes tighten and knot naturally.
Soft bodies compress into massive piles with ZERO clipping.
Not “pretty good for open-source.”
Actual studio-grade physics.
The engine can handle up to 1.8 BILLION contact points in a single scene.
That’s the kind of tech usually locked inside AAA game studios, VFX pipelines, or research labs.
And now it comes with:
• Blender plugin
• GPU acceleration
• JupyterLab integration
• High-precision offline simulation
Virtual fashion, film FX, robotics, game physics, digital humans…
this repo is about to become a cheat code for the entire industry.
Repo👇
In Blender 5.2 LTS, rendering scenes with many image textures is much more memory efficient thanks to Cycles Texture Cache. https://t.co/pCar11qVvF #b3d#Cycles
Welcome @anthropicai as a Corporate Patron sponsor of the Blender Foundation’s Development Fund! This support will be dedicated towards general Blender core development. More details at https://t.co/oiQeATUVW3 #b3d#DevFund