SO. When your Discord account gets hacked and the hacker uses your account to post nasty shit to suspend it because they can't lock you out of it with 2 factor, you're fucked and Discord won't help you? Is that what I understand?
THANKS @discord@discord_support
Discord core thread🧵:
>Devs lying about exploits not existing.
>Devs lying about human mods reviewing CSAM bans before applying them.
>lied about removing those bans ( grid/spiral ) exploit ones.
>exploits still exist even though i reported them 5 months ago including grid one.
@svishnevskiy@discord_support What about people who have been wrongfully banned after a hack and got confronted to your god awful AI support, unable to even have a human in the loop? Can they *ALSO* be reviewed by a proper human at one point, or do you just continue to ignore their ass?
@DB30626199@Dispropoganda@SmithDog2244 Saying that after a "you would still speak German if we didn't help during WW2" is definitely an interesting take.
@112_doctor@JordanRivRdz@Lewis15798820@discord_support Good luck. They ignored my ass when my account got suspended after being hacked. Despite multiple attempts to contact them, I only got useless AI support, and never once had a human anywhere in the loop. Still haven't recovered said account. I hope you'll have more luck.
@baikuncara@LadyLabsPits@gabefollower Those projects are in the wrong then I guess. But it doesn't change the argument that making a profit from someone's IP without their acknowledgement is asking for trouble anyway.
But saying that Nintendo only shut down those ones is definitely not true.
@baikuncara@LadyLabsPits@gabefollower Donations aren't profit, it's donations. And of course I'm not okay with Nintendo closing emulators, in some case it's the only way for new players to test some games.
@baikuncara@LadyLabsPits@gabefollower Except, Nintendo shuts down free mods/fangames on sight, where Valve lets them exist and even allows them on Steam itself, as long as it's non profit. And on rare occasions when it's good they even allow them to sell it (like Black Mesa).
Dbrand very much makes profit here.
@pestinox@Pirat_Nation Afaik, Valve has always been very open to the use of their characters etc, as long as it's not for profits.
Which is why DbD can have Bill and L4D cosmetics for free in their game, but this gets shut down.
In any case yeah, bdrand was a bit dumb here to not ask Valve first.
@bee_fumo Also I can't help but think that not having a barebones version is also probably a good move to avoid the amount of hardware compatibility issues that could spawn from people bringing their own, and have a tested and validated setup for everyone
I’m going to discuss this from purely Gen AI art, not code or other tooling.
I just see this narrative a lot and have been thinking about it since Epics concept video.
Speed. Acceleration. Faster.
I don’t understand why “it’s faster” has become the default justification for AI. Faster isn’t automatically better. The value of art has never been measured by the speed of its production.
Instant ramen is faster than making it from scratch. We know it’s not better than made from scratch.
Faster in crafting something rarely means something as good or better.
There’s also a broader cultural issue. Every time we replace a professional artist with a tool because it’s quicker, we create fewer paid opportunities for people to develop into exceptional artists. The industry becomes more efficient at producing images, while becoming worse at producing artists. Critical thinking and creativity declines, so all we end up with is mass-produced meaningless art and a small workforce of diminished creatives. Worse yet the overall talent pool diminishes.
This obsession with speed also reflects a wider trend in modern work: every technology promises to save us time, yet we’re rarely allowed to spend that saved time creating something better. Instead, we’re expected to produce more. If AI lets an artist make ten illustrations instead of one, the commercial incentive is usually to deliver ten, not to spend ten times longer refining the one that matters. The work loses meaning.
Art occupies a strange place because, unlike manufacturing, the process itself has value. With art, the choices, craftsmanship and individual perspective are often what people are paying for. The output is the culmination of that process.
Efficiency can increase output while reducing the very thing that makes creative work meaningful. We’re removing consideration whenever we remove a human from any part of the process.
Yes there will be some higher quality projects, but I guarantee the most creative projects will always be made by those who reject AI art and master their crafts to create something with meaning.
Before everyone comes in and says “yes but games is a business”. It is… and? Do we not laud beautiful games that are the peak of our craft? When the industry keeps laying people off do you really care to defend the business model games currently operates under? Do you only want microtransactions?
Some of us don’t. And well crafted, authentic and creator loved media tends to be more marketable than corpo-slop.