#PitchYaGame
Demiurges
A turn-based strategy roguelike inspired by heroes of might and magic.
-🃏build a deck
- 💪develop mighty heroes
- ⚔️ lead powerful armies
- 🌎 explore a mysterious, procedurally generated world
- 💀stop the doom
wishlist here:
https://t.co/hvHzIW0hyx
The previous minimap implementation has received a much needed overhaul, now also working for non-square maps. Also added an expand button as well as a viewport overlay so you never lose track of your place in the world.
#Flatlings#indiedev#gamedev#madewithunity
Game Development is hard #1 - Ideas are hard to come by. Good ideas even more. Implementable good ideas even more. You can not just be an "ideas" guy. #gamedev#indiedev
Part of Single Player is the Exploration of Caves, Ruins, etc -- and of course, you may encounter enemy Spellcasters or Monsters! But then, what's a little slime gonna do against magically summoned & thrown barrel to the face? #MadewithGodot#indiedev#cardgame
@opgjoh@AddothG@IndiedevB@godotengine Okay, thanks!
There are many tutorials, that advise to use json for this sort of thing, but, once you will feel more confident, check out custom resources. :) They are easy to handle and are included in the final build without settings change! :)
Good luck!
@opgjoh@AddothG@IndiedevB@godotengine Also, you know, I wonder, how do you store your card info? Do you use external database, json files or something different?
I have already tackled that problem in my project (so I ask out of pure curiosity :) ) (2)
@opgjoh@AddothG@IndiedevB@godotengine Thank you!! :))
I didn't even know it's possible to render Viewport to a texture :O
Do you pre-render cards to textures, before actual gameplay, just in the editor, and then during game load them? (1)
@AddothG@opgjoh@IndiedevB@godotengine Looks great! :)
I'm very interested how did you approach to make it. I mean shuffling, zooming card in, ...
I want to make something similar, but have no idea where to start..