sooo, I officially opened a Throne!
for the past few years, i've been developing everything off my M1 MacBook Air. as much as i love this thing, it's becoming a pretty big setback for what i'm trying to accomplish.
I'm hoping to fund a Mac mini so i can keep pushing things forward without being held back by my hardware.
if you've ever enjoyed or supported any of my work, i'd seriously appreciate your help getting this out there. whether it's contributing, reposting, or sharing this with someone who might be interested, every bit of support gets us closer.
even if you can't donate, PLEASE repost this. reaching the right people could make all the difference. ❤️
https://t.co/M3v8c0JhmG
We’ve finally identified the problem behind the game freezing when loading worlds (and sometimes simply the main menu).
It seems to be an international issue, but we now have a solution 🙂↕️
I've been seeing a lot more MCBE on macOS projects rising up, but don't let. that deter you from Blockintosh.
We've heavily tested gameplay, Wine setups, different translation layers, etc. We're reaching stability you would see on native Windows environments.
We're almost out of beta.
Download today: https://t.co/5gaBsginpA
https://t.co/5puaDy3al2
I've been seeing a lot more MCBE on macOS projects rising up, but don't let. that deter you from Blockintosh.
We've heavily tested gameplay, Wine setups, different translation layers, etc. We're reaching stability you would see on native Windows environments.
We're almost out of beta.
Download today: https://t.co/5gaBsginpA
https://t.co/5puaDy3al2
Introducing, Blockintosh (Windows Bedrock Edition on macOS). I'll update you guys soon.
Excuse the loading times & frame rates (see reply for actual performance HUD w/o overhead), Cleanshot X still ate up a lot of ram but nothing comparable to OBS or Quicktime
Woah woah woah, forgot to mention that you guys should probably “pre-order” a ticket before this update drops. We have a surprise📷
If you’ve been on YouTube, you already know what it is.
https://t.co/7WHkNlwkKQ
Sooo I actually think it’s partially a Wine related issue.
Blockintosh started with GameHub’s Wine 11 fork.
• Worked out of the box
• Slight input delay
• Crashing issues
After I switched to mcSoda (Wine fork for macOS), it resolved visual issues on Vibrant Visuals, and offered a very minimal performance gain but it was noticeable. The mouse input and controller input relay was never finished (this fork was last updated in August). So I wrote the mouse driver (which also helped with mouse input delay), and never thought to test controllers.
TLDR: all these bugs are probably my own fault
Unlimited app sideloading coming to Zeus for free!
A solution for 3 app limits is dropping pretty soon, seemless integration with Zeus, if ur at limit it'll just ask you to directly import new apps to zContainer. This is a fork of LiveContainer that works with Zeus
Okay wait, we're getting a patched mcSoda build for Blockintosh that solves like 4 bugs I've encountered with Wine that I couldn't figure out for the life of me.
WE'RE SO BACK!!!
Blockintosh is literally breaking for everyone out of no where and its so stressful trying to figure out why considering I CAN'T reproduce any of the issues my beta testers are facing.