Sir, We Have an Orc Problem is an incremental style tower-defense game where you face an overwhelming amount of orcs. Place and upgrade turrets and let bombs rain on the horde.
Steam: https://t.co/huSyhGbJQv
"Sir, We Have an Orc Problem is an incremental style tower-defense game where you face an overwhelming amount of orcs. Place and upgrade turrets and let bombs rain on the horde."
You can wishlist and join the playtest here: https://t.co/huSyhGbJQv
We're making a tower defense game with literally tens of thousands of enemies.
- Everything is physics based
- Use bombing runs and orbital lasers to blast through thousands of Orcs
- Incremental style upgrades
It's called Sir, We Have an Orc Problem. Would you play this?
Just launched the Steam page for our incremental Tower Defense game "Sir, We Have a Orc Problem" and got over 900 Wishlists in the first 24 hours. #gamedev#indiedev
https://t.co/huSyhGbJQv
Tiny Auto Knights to gra PvP, w której rekrutujemy i ulepszany naszych herosów, a następnie szukamy najlepszej strategii rozmieszczenie ich na polu bitwy :D
Thank you @mumpitzgames#PolishOurPrices
Tiny Auto Knights by @mumpitzgames launched with 13K wishlists and made $36K in week one. Three programmer devs went full-time for 15 months to ship an async PvP auto-battler.
Results: 5,300 copies, 118 reviews (83%), 18K wishlists after launch. Solid game, but limited visibility.
Key takeaways:
• Playtests + demos help
• Festivals don’t move much
• 400 influencer emails ≠ visibility
• Bundles can help
• $10 price point still works
After cuts, the team earned about $1.3K/month per dev. Not great money, but a realistic outcome for small teams. Making a game is one thing selling it is another.
#gamedev #indiegame #indiedev
Tiny Auto Knights is out now! What a coincidence with #PitchYaGame ^^
Check out our PvP auto battler on Steam: https://t.co/X32VyHh0fS
#indiegame#indiedev