and a designer waits on an engineer to wire up even a basic mechanic. KineticRPG pairs that designer-first spirit with the power an engine already has, not replacing either. (2/2)
RPG Maker proved something the industry underrates: give a designer a focused toolset and they ship real games people love. To the Moon, Omori, LISA. But when you want the power of a full engine, that ease tends to vanish (1/2)
~8 years shipping other people’s games — tech art, rigging, pipeline tools (The Quarry, RIDE 4). Now building my own tools: Kineograph and KineticRPG. Both started as problems I kept hitting. I’ll share as they get real, not before.
I just released my video about the engine (and game) I've been working on.
The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible.
Link in the reply!
This is my first YouTube video and it took forever - please repost!
First, there was Jack Condon’s jaw-dropping demo in Southeast Asia; then Chris Murphy’s insightful presentation at the Unreal Education Summit in San Francisco; and finally, a spirited mention in Chris’ fantastic GDC 2025 session.
I’m pleased with the initial results, and plan to implement a proper layout algorithm with C++ once the graph grows. For now, it’s a convenient step to focus on setting up the fundamental mechanism that enables the ability for players to tweak character visuals procedurally
For my indie game, Sistine Simulator, I envision the figures and murals from Michelangelo’s original composition forming a preconfigured, structural network.
Nodes attract connected nodes with a logarithmic force based on distance, preventing nodes from attracting too strongly. Simultaneously, nodes repel disconnected nodes with an inverse of the squared distance, reducing repulsion as nodes distance apart.
The product includes:
•360° photos of individual sons (the Horatii) with different body inclinations and arm elevation angles
•360° photos of the father (Publius)
•360° photos of the two women in the front (Sabine and Camille)
"Oath of the Horatii" is a magnificent Neoclassical painting created in 1784 by Jacques-Louis David. For a while now, I have been interested in creating a group sculpture based on its impressive composition and design.