Codex OS is now Mutable OS.
What began as an experimental document editor has grown into a FOSS, local-first programmable medium for documents, knowledge & computation.
The new name reflects that evolution & avoids the increasingly crowded “Codex” name.
https://t.co/xSlvcNvF8O
This open-source tool generates normal maps for pixel art sprites
It works with both single sprites and animated sprite sheets, turning flat pixel art into assets that can react to dynamic lighting in-game.
You can run it:
> locally from the CLI
> directly in the browser with WASM
That makes it pretty easy to drop into an existing pixel art pipeline without depending on a hosted service.
Small tool, but genuinely useful if you want 2D sprites to have more depth without repainting everything by hand.
ok so... there was a 2 day hackathon at work last week...
i built an infinite, 3D, ai native mmo called nocturne... it's set in the world of inkwell.
the server capacity is... pretty good..? i tested it with 1000 connections in the cloud.
it's written in a programming language i wrote (called ink).
it uses polygons & gaussian splat *frostings* for the graphics.
it has an adaptive music system that changes intensity and mood based on the gameplay.
the combat is kind of realtime dnd-like?
all of the npcs are powered by llms, you can talk to them, trade, fight them... they remember you..?
they have little neural nets inside them and they optimise for survival and happiness.
there's *trillions* of combinations of characters... *hundreds of millions* of spell combinations.
all of the creatures have a genome, they reproduce and have mutations creating new creature types...
you can catch them like in pokemon... there's semantic crafting and alchemy... you can be turned into a vampire and burn in the sunlight..?
there's a day & night cycle... seasons... fires spread, rain puts them out, ice freezes over lakes...
you can become a werewolf and infect others? or a weredragon? even a wererat.
you can ride on goats, sheep, horses, eagles and dragons...
aliens can abduct you or the farm animals...
and when you do... you can discover and explore their home planets with different physics.
there's giant colossal beasts to fight, demigods with trials that give you world changing powers...
you can get portals in a bag that take you to home's you can customise like in tiny glade...
oh and there's an api... so people can connect their local agents to it and build their own worlds...
rift's open up and invasions happen. villages learn traditions and will fear you if you treat them badly...
there's open pvp everywhere and you drop all of your gear if you die.
if you try to do pvp in the main cities, then mages will spawn in and try to kill you.
oh... there's also semantic scrying.. you can get any item and cast a spell and it opens a portal to the closest thing that is semantically similar... got a bone? maybe it'll take you to a graveyard... a log? a forest, etc.
i feel like i haven't even *scratched the surface* with how deep this game is, but this post is pretty long... so... *dream bigger*.
What if code could think while it runs?
Introducing Maxwell: the world's first Code Execution Model.
Maxwell lives inside programs as they run, and improves them! It's an entirely new class of model, sitting between code and hardware. No humans in the loop.
IMO Maxwell is the most direct way to achieve superoptimisation at scale.
@liquidizer Thanks! This will be a simple app to start with. Mainly a tool for gathering and Mannering annotated facts which will be sent either to an LLM for natural language querying.
Introducing Thesis, a new app for Mutable OS.
Turn any passage into an independently editable, standoff-annotated proposition.
Capture claims, preserve their sources, and connect ideas.
A new foundation for natural-language knowledge graphs.
I’ve been adding some new plugins to READYChat recently. Here are two new ones: wiki and randomwiki. The first lets you get a quick summary from a Wikipedia article by name. The second one returns a summary from an article picked at random, fun way to discover new stuff.
Introducing Pixel - a library for building GUIs in the terminal
- 120 FPS pixel-perfect graphics
- Embeddable inside existing TUIs
- Built in chromium webview component
https://t.co/rZJ6lyHgJD
The full series, in order — “A Guided Tour of Sketchpad”:
https://t.co/82j9t33Kjm
Coming soon: the bridge demos and the “dismember” operation, then a few demos of my own.