@Titocusomancuso@erasmolbj DC port is not running from CD/GDROM in playable form and is severely CPU limited .. hence sub 10 fps in heavy action or 15 fps just cruising streets.
@why_gt8@erasmolbj PS2: 32MB + 4MB eDRAM + 2MB for IOP + 2MB for audio
NGC: 24MB + 3MB eDRAM + 16 MB - 8 bit super slow RAM mainly as a "DVD cache".
PS2 has more fast working RAM.
@prestonstew_ I'm from the former Czechoslovakia, which was occupied by the Russians in 1968. I know this whining from those fascist idiots all too well. Russia would have been completely decimated in a conventional war. We've known that for decades.
@SebAaltonen In 2026, I shouldnโt have to spend 5D agonizing over totally trivial things that should have been routinely handled for over a decade. Game dev is in a massive crisis cause production is extremely slow, inefficient, and the huge CPU/GPU/MEM/SSD perf is incredibly underutilized.
@SebAaltonen I'm not a programmer (though I used to work in 3DS Max). But I figured that in a game engine, you just create a space, add some grass, put some water in it, add an avatar... and you're done. An hour's work? Fifteen minutes?