At the end of high school and during my first year at university, Windows was already mature... but I still didn’t adopt it for development.
I was so focused building my own GUI under DOS, called VMAWin, using Borland Pascal.
(see it here in SVGA 800x600)
#retrocomputing
In 2001, I wrote two articles on Internet Explorer that made it into print magazines. See my video.
Say what you will, but back then, IE really did push the web forward.
Links:
https://t.co/EyZVaXHuWe
https://t.co/py52k5SYqs
https://t.co/Svjkt1ngGo
@msdev@MicrosoftEdge
@addyosmani@csaba_kissi Delphi!! Me too!
I started with Pascal under DOS (just posted recently at @mveteanu about some of my earliest DOS programs) and then transitioned to Delphi.
Delphi was so more advanced than VB.
Some time ago, I played with the idea of designing for young students and coding newcomers a dedicated coding computer: a distraction-free, “Coral Micro” that boots straight into coding, similar to classic 8-bit machines.
https://t.co/XLG5A8kOJK
#retrocomputing#cyberdeck
Two collections. 50+ games each. Mostly generated with AI.
Left @codeguppy games:
https://t.co/nggftqHWpA
Right @KilledByAPixel games:
https://t.co/xxazpv3Wan
Now it’s your turn: show your AI-generated games! Show time!!! 🎮
#retrogaming#javascript#gamedev
In high school I built an MCGA library for making games and demos under DOS, using Borland Pascal and x86 assembly.
Used mainly PCGPE as reference and various other gfx resources. A friend did some optimizations.
Did anyone here code under DOS?
#retrocomputing#gamedev
Reviewers shouldn’t have to reverse-engineer a huge AI-written diff line by line.
The author needs to explain: what changed, why, what’s risky, what was tested, and how to roll it back.
Review the risk, not every line.
Code review needs a rethink in the AI era.
Reviewers shouldn’t have to piece together the whole story from a huge diff.
Tell them what changed, why it changed, what’s risky, what was tested, and how to roll it back.
Review the risk, not every line.