I've been prototyping a little game about putting out forest fires, bit rough around the edges so far but it's been a good opportunity to test out procgen techniques #gamedev#madewithunity
It's been a long time coming, but I'm super stoked to share this final version with you all! This was an idea I had over 10 years ago and it makes me so happy to finally see it brought to life!💦🌍🔥💨
I'd love to get the final version spread around so RTs super appreciated!!
@WraithDrof Isn't the larger scope idea so much more attractive, even if it might not work out because it's too large? I definitely have felt the same way before.
Happy to announce our new SIGGRAPH paper this year - Learned Motion Matching. We use Machine Learning to vastly reduce the memory usage of Motion Matching - allowing it to scale to huge databases of animation. Check out the blog post for more info: https://t.co/aBgH01XP2Y
#TheLastOfUsPartII’s Breathing System Thread Part 1
One gift of working at Naughty Dog is that the sky is limit. With artists and programmers collaborating closely, magic can happen.
The Breathing System is an example of that magic.
1.1/25
It is the year 2033. You enter the decon lobby of your corporate campus. Everyone including you takes off their gasketed masks, breathing in spores lingering in the air of a genetically-engineered vaccination booster fungi. The taste of zinc as it coats your throat and lungs.