π 15,000+ players and 130,000+ views in just our first days. Thank you.
I built a 3D tactical map for #WARDOGS to check artillery shots, compare AA positions, and plan routes with your squad.
Full buildings, roads, and vegetation rendered in 3D. Here's what you can do with itπ
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βοΈ Took a break from WARDOGS and built something completely different.
A browser air traffic control game on a real airport.
Real satellite map. Real runways. Made with real controllers.
Closed alpha soon.
Check out the Newcastle demoπ
π₯Hot take: #WARDOGS season 2 is actually really well balanced.
It feels bad to see tanks on day 1, but...
24/7 players will always get endgame tech first. With faster progression average player can now actually catch up
Great to see dads being reaching MAAWS and quality armour to counter early tanks
@REMMIXEDgames_ That's a lot of AI text. In short, I think letting 1% play the game and earn top loot is fine, as long as there's a path for others. Plus primitive servers will truly help
@DanielDennisson The non obvious part is you're seeing the 1% get tanks and havocs, while casuals are still barely at lv10-15 - give it a couple weeks and things will level out