The hidden problem with cloud gaming:
The bigger your audience, the heavier your bandwidth bill.
Centralized infrastructure punishes scale. Indie studios get hit first.
YOM's edge mesh flips the math. Compute moves closer to the player. Cost gets distributed instead of concentrated.
That's the structural alternative.
→ Learn more at https://t.co/EvAydwgc0G
Some projects end at launch.
For YOM, TGE was Day 1.
The network is live. Nodes are serving. Sessions are streaming. And $YOM is doing what it was built for settling all of it.
For a decentralized network, this is just the beginning.
YOM is one of five companies joining the Gaming Founders Circle a new program from @discord and Techleap, in partnership with the Dutch Games Association.
A group of Dutch gaming companies. A direct line to investors, players, and the people building the future of games.
Honored to be in the room.
https://t.co/QhyRFODTwY
YOM Mainnet is Live.
The world's first decentralized cloud gaming network is now live on @avax .
40+ publishers. Sub-12ms latency. No data centers. No downloads.
YOM is live. The instant play network is real.
Contract Address: 0xb6314518b61b4864162c7aE7fdc36261e0A14C4b
Welcome to the post-cloud era. 🤝
TGE is June 5, not June 2.
We pushed it 3 days.
Why?
Because exchanges need final coordination, security audits need to breathe, and we're not cutting corners on infrastructure.
You've waited this long. The last thing we're doing is rushing.
June 5, 2026 · 10:00 AM UTC
Day 32 of Season 2.
3 days until TGE. 60 days left in S2. Both countdowns running. Both still wide open.
Open the App, stack XP
https://t.co/kkFqNTlN21
Day 30 of Season 2
337.6K participants. 246M XP awarded. 230.8K quests completed. 71.3% completion rate.
Not perfect. Real participation from real people building this with us.
62 days left to climb
https://t.co/VmB9VX5NHJ