#combotober Day 17: Combo that uses a taunt.
If you don't know, Alex's taunt gives him a damage boost on his next combo
Game: Street Fighter III: 2nd Impact (Arcade)
#combotober Day 15: Kill two characterss in one combo.
Elena doesn't have full health, only enough to kill with 3 sweeps (had to do this because there can only be one assist on screen)
Game: Super Street Fighter 3, a 3v3 3rd strike mod with assists.
#combotober Day 14: Combo that kills from full health.
Also starts with a very plus on hit/block move in a game where plus moves are rare.
Game: Tech Romancer (Arcade)
#combotober Day 13: Combo that spends the most resources.
Started with a maximum of 2 meter, used 6. This combo is really really hard to do, I couldn't do it in time so the part before resurrection is pre-recorded. (Bonus 2nd impact Ken meter dump combo at the end)
#combotober Day 12: Combo in a non-fighting game.
This is an infinite combo in a card game! I can't believe these two cards exist and can be comboed into each other
Game: MTG Forge Adventure Mode
#combotober Day 10: Kitchen Sink: Use as many different moves in your command list
When I first read this prompt I knew I needed to use this character for it
Game: Injus... I mean, Groove on Fight (Arcade)
#combotober Day 8: Break a piece of the environment during a combo.
A lot of pieces were broken in this one. (also that grab super at the end is inescapable if the opponent doesn't have an invincible move)
Game: Cyberbots: Fullmetal Madness (Arcade)