@ZeroErrors@Simon_Hypixel That sounds amazing! An Unreal Blueprints-style system is very close to what I had in mind. As a creator, I can't wait to see how this expands what we can build in Hytale. Thanks for sharing this insight! 🥰
Hi @ZeroErrors and @Simon_Hypixel. Are there plans to integrate the trigger system into the Node Editor rather than keeping it strictly area-based? Having node-based triggers would allow us to create full game logic beyond physical boundaries.
@ZeroErrors@Simon_Hypixel I've built minigames with systems like this for years, including game modes similar to BedWars, SkyWars, Escape Rooms, etc. In my experience, visual gameplay logic can be incredibly powerful for creators who aren't programmers.
@ZeroErrors@Simon_Hypixel Instead of limiting trigger logic to physical areas, the node system could expand gameplay logic beyond area-based events. Events like Area Entered, Player Joined Game, Timer, Loop, Variable Changed or UI Clicked could all be handled within the same visual system.
Update 5 completo chegou no #Hytale! Se quiser saber as novidades assista: https://t.co/QhnHF49SaD
O que acharam dessa atualização? Já testaram os novos servidores e amigos?
Coisas boas virão para o #Hytale! Estão cozinhando conteúdo novo! Venham ver no vídeo de hoje https://t.co/OcWq0CQeiO
Bora cozinhar @Simon_Hypixel 😍 (let'a cook!)
@Simon_Hypixel Great vision! But how can we ensure "high bar" quality without public testing? We need a "Lab" or "Beta" tab where creators can test mechanics with their community before official approval. Real players are the best judges of what’s fun and replayable!
Amei os VENCEDORES do concurso do @Hytale da categoria EXPERIENCES (https://t.co/maICxviC7v) Testei tudo para vcs! Qual vcs mais gostaram e votaram?
#hytalemodding#hytale
Veja os FINALISTAS do concurso do @Hytale e @CurseForge da categoria NPCs. (https://t.co/mSNaqTT8tx) Testei tudo para vcs! Qual vcs mais gostaram e votaram?
#hytalemodding#hytale
Para quem quiser saber os finalistas do concurso World Gen v2 do @hytale e @CurseForge . Testei todos os mods! O que acharam?
https://t.co/BjAWNYbQ6M
#hytalemodding#hytale
@Simon_Hypixel A tip: Add optional ads during download or for rewards. This lets players choose to watch and support the creator, earning them a little extra while keeping the project free and accessible to everyone.
Next up for Hytale: friend lists and server discovery!
Friend lists are coming to pre-release this week: you'll be able to see when your friends are online, jump into their world, invite them, or join the server they're playing on.
A few days later, we'll open applications for servers to be listed in a new in-game server browser. It's been about 3 months, and some great community servers have already come together nicely! FYI, we've been working on the server's performance and will keep at it, but now feels like the right time to start letting players find these servers in-game! A blog post is coming that will lay out how server discovery will work going forward.
Note that update 5 isn't a big gameplay content drop, but there's a lot happening under the hood. We're deep in engine work, performance, overhauling crafting and progression, and part of the team is also working on our first major content update, Chapter 1. And there's a lot of cool stuff we're working on beyond these updates. We'll share more in the coming weeks!
As a sidenote, the team is growing, and we will be hiring a lot in the coming months! We have a lot of work to do for years to come. BTW, the next wave of hires is going to heavily focus on adventure content: World Gen / NPC / Dungeons, and so on. Lots to do before the game leaves early access!