It always blows my mind just how much gumi's vocaloid voicebanks sound like her voice provider. For an engine known for altering the sound so much, gumi sounds insanely close.
Umamusume’s first U.S. concert could be cancelled because the performers still can’t get their U.S. visas.
Cygames says it has been working with U.S. lawyers and promoters for more than six months to get the necessary visas, but they still haven’t been approved.
The concert is scheduled for October 22–23 at the Peacock Theater in Los Angeles, with voice actors performing songs from the game.
Cygames says it’s still working with everyone involved to try to get the visas approved in time
Showcase of a project I've been working on for the last few weeks, KittyCast!
Cast media directly off your device to any videoplayer, with universally supported playback.
https://t.co/NApZtmZeSc
Here’s 2 minutes of early gameplay of Minecraft 26.3 in VRChat!
95% of the blocks don’t do anything yet. So far, I’ve implemented terrain generation, tree trunk generation, feature generation, and lighting. No Unity lights are used. The terrain shader handles all the lighting itself.
There are bugs. Way too many to count.
But here we are: Minecraft 26.3 terrain generation inside VRChat, matching the original terrain with 100% accuracy.
#VRChat #VRChat_world #Udon #Minecraft #Port
This is not Minecraft. This is VRChat. And no it's not "another minecraft vrchat world" this is actually 100% accurate.
10 chunks of render distance. A stable 280 FPS in my tests. Just 32 draw calls. And no, it’s not “vibecoded.”
I ported Minecraft 26.3’s terrain noise generator to run entirely in a GPU shader. Each player generates the chunks locally, while Udon handles collision, block placement logic, and tracking which blocks players place or remove.
Will I ever make a full Minecraft port for VRChat? Maybe, if I find the time!
I’ve been a Minecraft Java modder for 7 years, with over 25 million downloads on my CurseForge profile. Porting Minecraft to C# has always been a dream of mine, and this is a first step toward it.
Udon makes that difficult in quite a few places. Terrain features like tree trunks, villages, and other structures are still a challenge, and I haven’t found a way to generate all of them entirely in a GPU shader yet.
But Minecraft terrain running through a shader inside VRChat? That’s already a pretty good start.
#VRChat #VRChat_world #Udon #Minecraft #Port