Generative AI will never capture the same exact energy as what I produced out of sheer passion of loving art for the joy of making it. Style and originality is where it's at. This is no longer a question of getting noticed or not, everyone's art matters. Keep making it.
@Chavenham They lend better to be lightweight/less demanding to run, pixel art also tends to be really good to convey cute designs better in my opinion, and it can be very crisp and sharp depending on style. To me valid reasons to prefer it stylistically without nostalgia.
Sex won’t satisfy you.
Fame won’t satisfy you.
Drugs won’t satisfy you.
Money won’t satisfy you.
Alcohol won’t satisfy you.
Success won’t satisfy you.
Life is empty without God. He is the only one who can satisfy your heart.
A thing I learned, "Don't compare yourself to anyone but yourself" is probably the most valuable advice that ever existed to me. Comparison kills the soul's freedom and will.
LM is going to surpass the previous MMO direction it had. Instead it will be focusing on making it enjoyable solo or with a couple friends. There might be some crop growing mechanics, too! There's a lot to unpack...
At some point I added lots of magical items into LM, but even before that, things went quiet. It's time to resume the development.
Also, I just can't get enough of the parrying and blocking mechanics. That character is obviously geared up with late-game items.
@NecesseGame Thank you. It was an enjoyable behind the scenes video. At my skill level it gave me some ideas such as the wind motion noise. Best wishes for the launch date!
A video from the previous month. My poor aiming skills and getting the fear status effect. It's neat to see the face change expression. #gamedev#indiedev#GodotEngine