Join @Stammy, @natemitchell, and Raven Jiang—leaders from our design, product, and engineering teams—for a live Reddit AMA on all things mobile preview, the personal agents, and what comes next.
Opening at 11AM 5/29 PST
https://t.co/53fOGqmkIw
Sesame is available in preview on iOS starting today
We spent the last year dialing in the details within a new mobile app that weaves it all together
You can read more here:
https://t.co/gmbxaYVFUz
Congratulations to the entire team on this milestone. Excited for what's next
FirstLook is launching our AI tools today.
@firstlookgg Agent is the world's first marketing copilot for games. We collect more in-game and out-of-game signals than anyone.
Hundreds of game teams are already using us in beta to answer questions like:
"Which players played the demo 10+ hours but didn't buy?"
"What do players actually think about the new patch?"
"Draft a Discord announcement for lapsed playtesters and send it."
"Walk me through setting up an NDA-gated playtest."
Tag cohorts, send invites, manage Discord roles, draft campaigns, all from the conversation. We also shipped an MCP server, so studios can pull their FirstLook data into Claude, GPT, Codex, or Cursor and build their own workflows on top.
I'm always conflicted when I read an AI announcement. Is this vaporware that was vibe coded last night, or is this going to 2x my productivity? Both have been true for me. For game studios, I haven't personally seen much that's been a net positive. Mostly demoware I can't put into practice.
Product and marketing are perfect use cases for AI in games. It's very hard to correlate disparate systems of information into takeaways, but it's very clear what outcomes we want: finding the fun, better player experiences, retaining players, bringing back churned players, and finding new players for cheap.
This is just the beginning for FirstLook Agent. Today, you can ask it questions. Soon we'll proactively suggest the biggest growth opportunities for your game, the best places to put your marketing dollars, and a lot more.
If you want to check it out, get started here: https://t.co/ElqbHxx8a0
$3 Trillion is currently stuck in unpaid invoices.
An average invoice takes 59 days to clear.
If you're doing >$10M in revenue, getting paid in 30 days instead of 59 days will literally make you millions over 2 years.
Introducing Monk. It collects your money faster and pays for itself in 30 days, guaranteed.
Fast-growing companies like ElevenLabs and Profound rely on Monk.
The Problem: 39% of the $3T stuck is due to two stupid reasons:
1. "Please fix this comma in the invoice and then we'll pay you'" (this happens 2-3 times per transaction)
2. "Sorry the payment reminder got buried in my inbox" (automated emails get ignored)
A payment that should take 2 days, takes 10 days. Your cash on hand is embarrassingly behind "recorded revenue".
To fix this, we raised $4M led by @btv_vc with participation from @gtmfund and @danonanthony.
For our first product, we had to innovate on 3 dimensions:
1. Monk turns signed contracts into invoices with near-perfect precision
- We leverage frontier models to extract key terms from your deals and turn them into invoices.
2. Monk collects payments agentically with a 24% better reply rate than automated emails:
- Tuned to write emails that feel like a human request, not spam. Your invoice is competing with everything in their inbox.
- We know how to find an alternate point-of-contact when someone is OOO, when to reach out, and what tonality yields a higher response rate.
If you had someone on your team whose invoice emails got answered 24% more than others - that would be a big deal. You’d make them the head of revenue collection.
3. Granular visibility into your cashflow:
- Understand your cash position, aging, or expansion/contraction at customer level.
Book a demo at https://t.co/TDh6xJPdWn and we guarantee that Monk will pay for itself within 30 days.
If you've read this far, we are giving away 40 water-tight contract templates. This would cost >$10K to any agency, startups, or freelancer, to create from scratch.
Retweet this and comment 'Monk' and we'll send them to you.
Maya and Miles are learning new languages!
This week, we deployed a new voice model to our web demo with improved support for Spanish, French, German, Italian, Chinese, Japanese, and Korean.
Give it a try and let us know what you think: https://t.co/Edp8V8tTr4
Personal update! I've joined @sesame as Chief Product Officer to help bring computers to life 🚀
Getting the band back together with @brendaniribe, Ryan, and many of the original Oculus crew. Building the future together again
@Mandoodles@JakeSucky@Gothalion No. Shroud was an advisor and investor. He supported the game as an extended part of the team. Zero marketing dollars went to him
@Gothalion@JakeSucky Yep, the industry is tough, and we missed the mark. And yeah, Spectre is a big game to develop and operate. Much safer to build at a big established dev, but that didn’t stop us from trying